Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
38 lines
830 B
C#
38 lines
830 B
C#
public class NetworkReplayBattleSetupCardEvent : NetworkBattleSetupCardEvent
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{
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public NetworkReplayBattleSetupCardEvent(BattleManagerBase manager, RegisterActionManager registerCardList, NetworkBattleData data)
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: base(manager, registerCardList, data)
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{
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}
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public override void SetupCardSkillEvent(BattleCardBase card)
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{
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SetupPreAndPostEvolutionSkillEvents(card);
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}
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protected override bool IsSendUnapprovedList(SkillBase skill)
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{
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return false;
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}
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protected override bool IsCheckValidateCard()
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{
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return false;
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}
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protected override bool IsCheckSkillConditionCard(BattleCardBase card)
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{
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return false;
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}
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public override bool IsSettingUnapprovedCard(SkillBase skill)
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{
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return false;
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}
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protected override bool IsSetNotCheckSelectSkillCard()
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{
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return false;
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}
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}
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