Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
246 lines
8.0 KiB
C#
246 lines
8.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Wizard;
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using Wizard.Battle.View.Vfx;
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public class NetworkOperationCollection : NetworkOperationCollectionBase
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{
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private bool _sendEcho;
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private bool _isTurnStart;
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public const int NOT_ECHO_PLAY_CARD_INDEX = -1;
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private int _playCardIndexToEcho = -1;
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private NetworkBattleDefine.PlayActionType _actionTypeToEcho;
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private bool _isReceivedBattleFinish;
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public NetworkOperationCollection(NetworkBattleManagerBase networkBattleMgr, OperateMgr operateMgr, NetworkBattleReceiver.ReceiveData receivedData, NetworkBattleData networkBattleData, bool isPlayer)
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: base(networkBattleMgr, operateMgr, receivedData, networkBattleData, isPlayer)
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{
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}
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public override void RetryOperation()
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{
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_networkBattleMgr.NetworkSender.EmitRetry(_receivedData.receiveUri);
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}
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public override void SwapOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan)
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{
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RegisterSequentialVfx(OperatePlayerMulligan(_receivedData, OnReceivePlayerMulligan));
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}
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public override void SecondMulliganOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan, Func<VfxBase> OnEndMulligan)
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{
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LocalLog.AccumulateLastTraceLog("SecondMulliganOperation" + _networkBattleData.isOppoMulliganEnd);
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RegisterSequentialVfx(OperatePlayerMulligan(_receivedData, OnReceivePlayerMulligan));
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RegisterSequentialVfx(OperateOppoMulligan(_receivedData, OnReceiveOpponentMulligan));
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if (_networkBattleData.isOppoMulliganEnd)
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{
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RegisterSequentialVfx(OnEndMulligan.GetAllFuncVfxResults());
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}
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}
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public override void TurnStartOperation(NetworkBattleDefine.NetworkBattleURI lastReceivedUri, int lastReceivedTime)
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{
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if (ToolboxGame.RealTimeNetworkAgent.GetTurnState() || _networkBattleMgr.BattleEnemy.IsExtraTurn || _networkBattleData.isEnemyFirstTurn)
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{
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if (_networkBattleMgr.BattleEnemy.IsExtraTurn)
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{
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RegisterSequentialVfx(_networkBattleMgr.ControlTurnStartPlayer());
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}
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else
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{
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RegisterSequentialVfx(_networkBattleMgr.ControlTurnStartOpponent());
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}
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_sendEcho = true;
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_isTurnStart = true;
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}
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if (lastReceivedUri == NetworkBattleDefine.NetworkBattleURI.Judge && _networkBattleData.GetReceiveData().NodeResultCode == NetworkBattleDefine.ReceiveNodeResultCode.CurrentBattleError)
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{
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string[] obj = new string[6]
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{
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"#732070_",
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(_isReceivedBattleFinish ? 1 : 0).ToString(),
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"_",
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null,
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null,
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null
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};
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int result = (int)_receivedData.result;
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obj[3] = result.ToString();
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obj[4] = "_";
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obj[5] = lastReceivedTime.ToString();
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LocalLog.AccumulateTraceLog(string.Concat(obj));
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}
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}
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public override void TurnEndWithSkillActivationOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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if (_networkBattleData.nowReceiveUri != NetworkBattleDefine.NetworkBattleURI.TurnEndActions)
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{
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_networkBattleData.isReceiveTurnEndAction = true;
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RegisterSequentialVfx(_operateMgr.TurnEndOperation(isPlayer: false));
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_sendEcho = true;
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}
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}
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public override void TurnEndOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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if (_networkBattleData.nowReceiveUri != NetworkBattleDefine.NetworkBattleURI.TurnEnd)
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{
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if (_networkBattleMgr.JudgeCurrentFinishStatus() == NetworkBattleReceiver.RESULT_CODE.NotFinish && !_networkBattleData.isReceiveTurnEndAction)
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{
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RegisterSequentialVfx(_operateMgr.TurnEndOperation(isPlayer: false));
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}
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_networkBattleData.isReceiveTurnEndAction = false;
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_networkBattleMgr.SendJudge();
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}
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else
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{
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LocalLog.AccumulateLastTraceLog("AlreadyTurnEndSend");
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}
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}
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public override void TurnEndFinalOperation()
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{
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_networkBattleMgr.SendJudge();
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}
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public override void JudgeOperation()
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{
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if (_networkBattleMgr.JudgeCurrentFinishStatus() != NetworkBattleReceiver.RESULT_CODE.NotFinish)
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{
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_networkBattleMgr.BattleFinishReceiveAfterFinishBattleSend(NetworkBattleSender.JUDGE_RESULT_STATUS.BattleFinishToJudge);
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}
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else
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{
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RegisterSequentialVfx(_networkBattleMgr.ControlTurnStartPlayer());
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}
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}
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public override void PlayHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null, bool isChoice = false)
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{
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CommonPlayHandCardOperation(networkPlayCardAction, _networkBattleMgr.BattleEnemy, isPlayer: false, _receivedData.OpponentTargetDataList, choiceIdList, isChoice);
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}
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public override void PlaySkillSelectHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null)
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{
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SetupNetworkPlayCardAction(networkPlayCardAction, _receivedData.OpponentTargetDataList);
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RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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networkPlayCardAction.PlayAction(isPlayer: false, choiceIdList);
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}));
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}
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public override void InPlayActionOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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LocalLog.AccumulateLastTraceLog("PlayActionsReceive");
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switch (_receivedData.actionType)
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{
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case NetworkBattleDefine.PlayActionType.PLAY_HAND:
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if (!_receivedData.IsChoiceBrave)
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{
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PlayHandCardOperation(networkPlayCardAction, _receivedData.choiceIdList, _receivedData.IsChoice);
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}
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else
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{
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ChoiceBraveOperation(networkPlayCardAction, _receivedData.choiceIdList);
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}
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break;
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case NetworkBattleDefine.PlayActionType.PLAY_HAND_SELECT:
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if (!_receivedData.IsChoiceBrave)
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{
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PlaySkillSelectHandCardOperation(networkPlayCardAction, _receivedData.choiceIdList);
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}
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else
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{
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ChoiceBraveOperation(networkPlayCardAction, _receivedData.choiceIdList);
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}
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break;
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case NetworkBattleDefine.PlayActionType.ATTACK:
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case NetworkBattleDefine.PlayActionType.EVOLUTION:
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case NetworkBattleDefine.PlayActionType.EVOLUTION_SELECT:
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networkInPlayAction.ReadySetting(_receivedData.OpponentTargetDataList, _receivedData.actionType, _receivedData.playCardIndex);
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networkInPlayAction.Play(_isPlayer, _receivedData.choiceIdList, _receivedData.IsChoice);
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_sendEcho = true;
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_playCardIndexToEcho = _receivedData.playCardIndex;
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break;
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case NetworkBattleDefine.PlayActionType.FUSION:
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FusionCardOperation(networkPlayCardAction, isPlayer: false, _receivedData.OpponentTargetDataList);
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break;
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}
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_actionTypeToEcho = _receivedData.actionType;
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}
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public override void RetireOperation()
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{
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_networkBattleMgr.ReceiveRetire(_receivedData.isWin);
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}
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public override void ChatStampOperation()
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{
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ClassCharaPrm.EmotionType oppoChatStamp = (ClassCharaPrm.EmotionType)_receivedData.oppoChatStamp;
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if (!ClassCharaPrm.IsEvolutionEmotionType(oppoChatStamp))
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{
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VfxBase vfx = _networkBattleMgr.BattleEnemy.Emotion.PlayEmotion(oppoChatStamp, 1.5f);
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ImmediateVfxMgr.GetInstance().Register(vfx);
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}
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}
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public override void DataInconsistencyBattleEndOperation()
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{
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JudgeEndTypeToLose(_receivedData.judgeEndType);
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}
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public override void TouchOperation()
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{
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}
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public override void SelectSkillOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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}
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public override void SelectObjectOperation()
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{
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}
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public override void TurnEndReady()
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{
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}
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public override void SlideObject()
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{
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}
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public override void BattleFinishOperation()
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{
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_isReceivedBattleFinish = true;
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_networkBattleMgr.JudgeResultReceive(_receivedData.result);
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}
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public override void MaintenanceOperation()
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{
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}
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public override void JudgeResultOperation()
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{
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_networkBattleMgr.JudgeResultReceive(_receivedData.result);
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}
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public override void WriteOperationToTraceLog()
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{
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LocalLog.AccumulateLastTraceLog("StartOperateURI:" + _receivedData.dataUri);
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}
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public override void SendEcho()
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{
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if (_sendEcho)
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{
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_networkBattleMgr.SendEcho(_playCardIndexToEcho, _actionTypeToEcho, isNotActiveSeq: false, _isTurnStart);
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}
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}
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}
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