Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkLog.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

32 lines
489 B
C#

using System;
public class NetworkLog
{
public enum LogLevel
{
Info,
Warning,
Error
}
private const string FORMAT = "{0}:[{1}]{2}";
public LogLevel Level { get; }
public string Message { get; }
public DateTime Time { get; }
public NetworkLog(LogLevel level, string message)
{
Level = level;
Message = message;
Time = DateTime.UtcNow;
}
public override string ToString()
{
return $"{Time}:[{Level.ToString()}]{Message}";
}
}