Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
366 lines
13 KiB
C#
366 lines
13 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle;
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using Wizard.Battle.View.Vfx;
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public class NetworkExecutionInfoCreator : ExecutionInfoCreatorBase
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{
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private NetworkBattleManagerBase _networkBattleMgr;
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private IEnumerable<BattleCardBase> replaceCards;
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private bool _validateSkillCheckFlag;
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private bool _playSkill;
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private bool _notPlaySkill;
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private bool _isReceiveSkillConditionCheck;
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private bool _isUnapprovedSkill;
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private bool _isAllHandCardTarget;
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private bool _isAllDeckCardTarget;
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private bool _isUseUListOnlySelfTurnWhenAdmin;
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private bool _isCheckOppoActionData;
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private int _skillMovementNum;
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private bool _notNetwrokConditionCheck;
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public const int SIDEN_NO_KOKUHYOU = 112241030;
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public bool IsNotCheckBuriaRiteCondition { get; private set; }
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public NetworkExecutionInfoCreator(SkillBase skill)
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: base(skill)
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{
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_networkBattleMgr = (NetworkBattleManagerBase)skill.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr;
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}
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public override bool CheckScanCondition(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool isPrePlay)
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{
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return base.CheckCondition(playerInfoPair, option, isPrePlay);
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}
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public override bool CheckCondition(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool isPrePlay, bool isSkipTarget = false)
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{
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bool result = base.CheckCondition(playerInfoPair, option, isPrePlay, isSkipTarget);
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if (_notNetwrokConditionCheck)
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{
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return result;
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}
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NetworkBattleManagerBase networkBattleManagerBase = _skill.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr as NetworkBattleManagerBase;
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if (_playSkill)
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{
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return true;
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}
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if (_notPlaySkill)
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{
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return false;
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}
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if (_isCheckOppoActionData && networkBattleManagerBase.networkBattleData.GetReceiveData().OpponentTargetDataList.Count() == 0)
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{
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if (_skill.ApplyingTargetFilter is SkillTargetInPlayFilter || _skill.ApplyingTargetFilter is SkillTargetInPlayOtherSelfFilter || _skill.PreprocessList.Any((SkillPreprocessBase s) => s is SkillPreprocessNecromance))
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{
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return false;
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}
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return result;
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}
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if (IsNotCheckBuriaRiteCondition)
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{
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if (NetworkBattleGenericTool.IsReceiveSelectDataOnBurialRite(networkBattleManagerBase, _skill))
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{
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return true;
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}
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return false;
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}
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if (_validateSkillCheckFlag)
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{
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return networkBattleManagerBase.GetValidateTargetSkillIndexList().Contains(NetworkBattleGenericTool.GetSkillIndex(_skill));
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}
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if (networkBattleManagerBase == null)
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{
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return false;
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}
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if (IsUnapprovedSkill())
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{
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NetworkBattleReceiver.ReceiveData receiveData = networkBattleManagerBase.networkBattleData.GetReceiveData();
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if (receiveData != null)
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{
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BattleCardBase owner = _skill.SkillPrm.ownerCard;
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SkillCollectionBase skills = owner.Skills;
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bool flag = false;
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if (skills.Any((SkillBase s) => s.ConditionTargetFilter is SkillTargetDeckSelfFilter) && owner.IsInDeck)
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{
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CardDataModel cardDataModel = receiveData.unapprovedList.Find((CardDataModel x) => x.Index == owner.Index);
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if (cardDataModel == null)
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{
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return false;
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}
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_skill.SetPublishedActiveSkillCount(cardDataModel.publishedActiveSkillCount);
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flag = true;
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}
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NetworkBattleManagerBase networkBattleManagerBase2 = _skill.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr as NetworkBattleManagerBase;
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if (RegisterValidate.IsDeckParamVariable(_skill))
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{
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return true;
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}
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if (networkBattleManagerBase2.IsContainUnapprovedSkill(_skill, _skill.SkillPrm.ownerCard.Index, NetworkBattleGenericTool.GetPublishSkillCount(_skill), _skillMovementNum))
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{
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if (flag || !_skill.IsOnceCallTiming)
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{
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return result;
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}
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return true;
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}
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if ((_skill.IsUserSelectType || _skill.IsBurialRite) && ((GameMgr.GetIns().IsWatchBattle && _skill.SkillPrm.ownerCard.IsPlayer) || GameMgr.GetIns().IsAdminWatch))
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{
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return result;
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}
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if (RegisterSkillConditionCheck.IsSkillConditionCheck(_skill, GameMgr.GetIns().IsAdmin))
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{
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return false;
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}
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}
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}
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if (_isReceiveSkillConditionCheck)
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{
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if (networkBattleManagerBase.IsSkillConditionCheckSkill(_skill.SkillPrm.ownerCard.Index))
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{
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return networkBattleManagerBase.IsReceivedSkillConditionCheck(_skillMovementNum, _skill);
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}
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if (RegisterSkillConditionCheck.IsHighlander(_skill.ConditionFilterCollection) || RegisterSkillConditionCheck.IsHighlanderPreprocessConditionCheck(_skill))
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{
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bool num = networkBattleManagerBase.networkBattleData.GetReceiveData().GetReceiveCardList().Any((CardDataModel c) => c.IsHighlander);
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bool flag2 = (RegisterSkillConditionCheck.IsHighlander(_skill.ConditionFilterCollection) ? _skill.ConditionFilterCollection : (_skill.ConditionFilterCollection.ConditionCheckerFilterList.ElementAt(0) as NetworkSkillPreprocessConditionCheck).GetConditionSkillFilterCollection()).VariableCompareFilter.Any((SkillVariableComareFilter x) => x.Compare == "=");
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return num == flag2;
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}
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return false;
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}
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if (!_skill.SkillPrm.ownerCard.IsPlayer && ((_skill.OnWhenDraw != 0 && _skill.SkillPrm.ownerCard.Skills.Any((SkillBase s) => s.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessOpenCard))) || _skill.OnDisCardStart != 0))
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{
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if (!networkBattleManagerBase.networkBattleData.GetReceiveData().GetReceiveCardList().Any((CardDataModel c) => c.IsOpen && c.Index == _skill.SkillPrm.ownerCard.Index))
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{
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return false;
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}
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return result;
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}
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if (!_skill.SkillPrm.ownerCard.IsPlayer && RegisterValidate.IsSendOpenMyCardsSkill(_skill) && _skill.OnSelfTurnEndStart != 0)
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{
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if (!networkBattleManagerBase.networkBattleData.GetReceiveData().GetReceiveCardList().Any((CardDataModel c) => c.Index == _skill.SkillPrm.ownerCard.Index))
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{
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return false;
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}
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return result;
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}
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return result;
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}
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public override List<BattleCardBase> GetSelectableCards(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool isSkipForceSelect = false, List<BattleCardBase> selectedCards = null)
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{
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if (_validateSkillCheckFlag)
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{
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IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos = _skill.ApplyBattlePlayerFilter.Filtering(playerInfoPair);
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IEnumerable<IReadOnlyBattleCardInfo> enumerable = _skill.FilteringByTargetFilter(playerInfoPair, option);
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int i = 0;
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for (int count = _skill.ApplyCustomSelectFilterList.Count; i < count; i++)
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{
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enumerable = _skill.ApplyCustomSelectFilterList[i].Filtering(enumerable, battlePlayerInfos, option);
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}
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return enumerable.Cast<BattleCardBase>().ToList();
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}
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return (from c in base.GetSelectableCards(playerInfoPair, option, isSkipForceSelect, selectedCards)
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select (!GameMgr.GetIns().IsAdminWatch && !GameMgr.GetIns().IsReplayBattle && !c.IsPlayer && !c.IsInplay && !c.Card.IsInplay && !_skill.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetTurnPlayCardsOtherSelfFilter) && !_skill.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.BattlePlayerFilter is OpponentBattlePlayerFilter && f.TargetFilter is SkillTargetGamePlayCardsOtherSelfFilter)) ? c.Card : c).ToList();
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}
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public override IEnumerable<BattleCardBase> CalcApplyTargets(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, ref int targetCount, bool isCheckInHand = false)
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{
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bool flag = false;
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NetworkBattleManagerBase networkBattleManagerBase = _skill.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr as NetworkBattleManagerBase;
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if (_isCheckOppoActionData && networkBattleManagerBase.networkBattleData.GetReceiveData().OpponentTargetDataList.Count() == 0)
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{
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flag = ((!(_skill.ApplyingTargetFilter is SkillTargetInPlayFilter) && !(_skill.ApplyingTargetFilter is SkillTargetInPlayOtherSelfFilter)) ? true : false);
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}
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if (flag)
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{
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return new List<BattleCardBase>();
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}
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if (_isAllHandCardTarget)
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{
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return _skill.SkillPrm.selfBattlePlayer.HandCardList;
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}
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if (_isAllDeckCardTarget)
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{
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return _skill.SkillPrm.selfBattlePlayer.DeckCardList;
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}
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if (option.SelectedCards.Count < 0 || !option.SelectedCards.Any((SkillConditionCheckerOption.SkillAndSelectTarget s) => s.SelectSkill == _skill && s.SelectCard != null))
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{
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if (IsUnapprovedSkill() && !isCheckInHand)
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{
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List<BattleCardBase> list = CalculationUnapprovedCardList(NetworkBattleGenericTool.GetPublishSkillCount(_skill));
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_skill.CallOnCalcApplyTargets(_skill, list);
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return list;
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}
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IEnumerable<BattleCardBase> selectableCards = _skill.GetSelectableCards(playerInfoPair, option);
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return _skill.ApplySelectFilter.Filtering(selectableCards, _skill.OptionValue, option);
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}
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return IfNeededSelectCardCheck(playerInfoPair, option);
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}
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public override VfxWith<List<BattleCardBase>, Dictionary<int, BattleCardBase>> FixedSkillApplyTarget(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, ref int targetCount)
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{
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VfxWith<List<BattleCardBase>, Dictionary<int, BattleCardBase>> vfxWith;
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if ((_skill.SkillPrm.ownerCard.IsPlayer && (!GameMgr.GetIns().IsWatchBattle || _networkBattleMgr.IsRecovery)) || GameMgr.GetIns().IsReplayBattle)
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{
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IEnumerable<BattleCardBase> source = CalcApplyTargets(playerInfoPair, option, ref targetCount);
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vfxWith = NotIndependentCardFiltering(source.ToList());
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return new VfxWith<List<BattleCardBase>, Dictionary<int, BattleCardBase>>(vfxWith.Vfx, SkillAllowTargetFiltering(vfxWith.Value_1), vfxWith.Value_2);
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}
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UnknownReplaceCard(NetworkBattleGenericTool.GetPublishSkillCount(_skill));
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IEnumerable<BattleCardBase> replaceCard = GetReplaceCard();
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IEnumerable<BattleCardBase> enumerable;
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if (replaceCard != null && replaceCard.Count() >= 1)
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{
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enumerable = GetReplaceCard().ToList();
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}
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else
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{
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enumerable = CalcApplyTargets(playerInfoPair, option, ref targetCount);
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if (_skill.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr is NetworkBattleManagerBase networkBattleManagerBase && targetCount > 0)
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{
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networkBattleManagerBase.RecoveryRecordSkillTarget(enumerable);
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enumerable = networkBattleManagerBase.RecoverySkillTarget(enumerable, targetCount);
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}
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}
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ClearReplaceCard();
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vfxWith = NotIndependentCardFiltering(enumerable.ToList());
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return new VfxWith<List<BattleCardBase>, Dictionary<int, BattleCardBase>>(vfxWith.Vfx, SkillAllowTargetFiltering(vfxWith.Value_1), vfxWith.Value_2);
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}
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private void UnknownReplaceCard(int publishedActiveCount)
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{
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if (_skill is Skill_summon_card)
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{
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replaceCards = null;
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SetReplaceCards(CalculationUnapprovedCardList(publishedActiveCount));
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}
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}
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public IEnumerable<BattleCardBase> GetReplaceCard()
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{
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return replaceCards;
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}
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public void SetReplaceCards(IEnumerable<BattleCardBase> target)
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{
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replaceCards = target;
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}
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public void ClearReplaceCard()
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{
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replaceCards = null;
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}
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public void SetReceiveSkillConditionCheck()
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{
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_isReceiveSkillConditionCheck = true;
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}
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public void SetUnapproved()
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{
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_isUnapprovedSkill = true;
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}
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private bool IsUnapprovedSkill()
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{
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if (GameMgr.GetIns().IsWatchBattle)
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{
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if (_isUseUListOnlySelfTurnWhenAdmin)
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{
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if (_isUnapprovedSkill)
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{
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return _skill.SkillPrm.ownerCard.SelfBattlePlayer.IsSelfTurn;
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}
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return false;
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}
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return _isUnapprovedSkill;
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}
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if (_isUnapprovedSkill && _networkBattleMgr.BattleEnemy.IsSelfTurn)
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{
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return true;
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}
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return false;
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}
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public void SetHandAllSelect()
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{
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_isAllHandCardTarget = true;
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}
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public void SetDeckAllSelect()
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{
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_isAllDeckCardTarget = true;
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}
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public void SetUseUListOnlySelfTurn()
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{
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_isUseUListOnlySelfTurnWhenAdmin = true;
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}
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public void SetValidateConditionCheckSkill()
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{
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_validateSkillCheckFlag = true;
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}
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public void SetNotCheckBuriaRiteCondition(bool value)
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{
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IsNotCheckBuriaRiteCondition = value;
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}
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public void SetPlaySkill()
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{
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_playSkill = true;
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}
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public void SetNotPlaySkill()
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{
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_notPlaySkill = true;
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}
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public void SetCheckOppoActionData()
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{
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_isCheckOppoActionData = true;
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}
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public void AddSkillMovementNum()
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{
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_skillMovementNum++;
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}
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public void ClearSkillMovementNum()
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{
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_skillMovementNum = 0;
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}
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public int GetSkillMovementNum()
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{
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return _skillMovementNum;
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}
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public void SetNotNetwrokConditionCheck(bool flag)
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{
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_notNetwrokConditionCheck = flag;
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}
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private List<BattleCardBase> CalculationUnapprovedCardList(int skillIndex)
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{
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BattlePlayerBase selfBattlePlayer = _skill.SkillPrm.ownerCard.SelfBattlePlayer;
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return (selfBattlePlayer.BattleMgr as NetworkBattleManagerBase).GetUnapprovedCardObj(selfBattlePlayer, _skill.SkillPrm.ownerCard.Index, skillIndex, _skillMovementNum, _skill);
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}
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}
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