Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using System.Collections.Generic;
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public class NetworkBattleSetupValidateEvent
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{
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private NetworkBattleManagerBase _battleMgr;
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private NetworkBattleSetupCardEvent _networkBattleSetupCardEvent;
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public NetworkBattleSetupValidateEvent(NetworkBattleManagerBase battleMgr, NetworkBattleSetupCardEvent cardEvent)
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{
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_battleMgr = battleMgr;
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_networkBattleSetupCardEvent = cardEvent;
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}
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public void SettingPlayerValidateEvent(SkillBase skillData)
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{
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if (_networkBattleSetupCardEvent.IsCheckValidateSkill(skillData))
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{
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skillData.OnSkillStart -= Event_SendValidateCard_MemorySkillIndex;
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skillData.OnSkillStart += Event_SendValidateCard_MemorySkillIndex;
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}
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}
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private void Event_SendValidateCard_MemorySkillIndex(SkillBase skillBase, IEnumerable<BattleCardBase> cards, SkillConditionCheckerOption option = null)
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{
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NetworkBattleManagerBase battleMgr = _battleMgr;
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foreach (BattleCardBase card in cards)
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{
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battleMgr.AddValidateSkillIndexList(card.Index, card.IsPlayer, NetworkBattleGenericTool.GetSkillIndex(skillBase));
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}
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if (skillBase.SkillPrm.ownerCard.IsHaveBurialRiteJudgeBothFlag && battleMgr.IsValidateSkillIndexListEmpty)
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{
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battleMgr.AddValidateSkillIndexList(-1, isPlayer: true, NetworkBattleGenericTool.GetSkillIndex(skillBase));
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}
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}
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public void OpponentPlayerIncludedValidateSkillToNotPlay(SkillBase skillData)
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{
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if (_networkBattleSetupCardEvent.IsCheckValidateSkill(skillData))
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{
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return;
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}
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bool flag = false;
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int num = 0;
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foreach (SkillBase skill in skillData.SkillPrm.ownerCard.Skills)
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{
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if (_networkBattleSetupCardEvent.IsCheckValidateSkill(skill) && !_battleMgr.GetValidateTargetSkillIndexList().Contains(num))
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{
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flag = true;
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break;
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}
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num++;
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}
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if (!flag)
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{
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return;
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}
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foreach (SkillVariableComareFilter item in skillData.ConditionFilterCollection.VariableCompareFilter)
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{
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foreach (string item2 in (IEnumerable<string>)item.Text.Split('.'))
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{
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if (item2 == SkillFilterCreator.ContentKeyword.hand_other_self.ToString() || item2 == SkillFilterCreator.ContentKeyword.hand_other_oldest.ToString())
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{
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(skillData._executionInfoCreator as NetworkExecutionInfoCreator).SetNotPlaySkill();
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break;
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}
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}
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}
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}
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}
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