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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

147 lines
3.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("NGUI/Internal/Debug")]
public class NGUIDebug : MonoBehaviour
{
private static bool mRayDebug = false;
private static List<string> mLines = new List<string>();
private static NGUIDebug mInstance = null;
public static bool debugRaycast
{
get
{
return mRayDebug;
}
set
{
mRayDebug = value;
if (value && Application.isPlaying)
{
CreateInstance();
}
}
}
public static void CreateInstance()
{
if (mInstance == null)
{
GameObject obj = new GameObject("_NGUI Debug");
mInstance = obj.AddComponent<NGUIDebug>();
Object.DontDestroyOnLoad(obj);
}
}
private static void LogString(string text)
{
if (Application.isPlaying)
{
if (mLines.Count > 20)
{
mLines.RemoveAt(0);
}
mLines.Add(text);
CreateInstance();
}
}
public static void Log(params object[] objs)
{
string text = "";
for (int i = 0; i < objs.Length; i++)
{
text = ((i != 0) ? (text + ", " + objs[i].ToString()) : (text + objs[i].ToString()));
}
LogString(text);
}
public static void Clear()
{
mLines.Clear();
}
public static void DrawBounds(Bounds b)
{
_ = b.center;
_ = b.center - b.extents;
_ = b.center + b.extents;
}
private void OnGUI()
{
Rect position = new Rect(5f, 5f, 1000f, 22f);
if (mRayDebug)
{
string text = "Scheme: " + UICamera.currentScheme;
GUI.color = Color.black;
GUI.Label(position, text);
position.y -= 1f;
position.x -= 1f;
GUI.color = Color.white;
GUI.Label(position, text);
position.y += 18f;
position.x += 1f;
text = "Hover: " + NGUITools.GetHierarchy(UICamera.hoveredObject).Replace("\"", "");
GUI.color = Color.black;
GUI.Label(position, text);
position.y -= 1f;
position.x -= 1f;
GUI.color = Color.white;
GUI.Label(position, text);
position.y += 18f;
position.x += 1f;
text = "Selection: " + NGUITools.GetHierarchy(UICamera.selectedObject).Replace("\"", "");
GUI.color = Color.black;
GUI.Label(position, text);
position.y -= 1f;
position.x -= 1f;
GUI.color = Color.white;
GUI.Label(position, text);
position.y += 18f;
position.x += 1f;
text = "Controller: " + NGUITools.GetHierarchy(UICamera.controllerNavigationObject).Replace("\"", "");
GUI.color = Color.black;
GUI.Label(position, text);
position.y -= 1f;
position.x -= 1f;
GUI.color = Color.white;
GUI.Label(position, text);
position.y += 18f;
position.x += 1f;
text = "Active events: " + UICamera.CountInputSources();
if (UICamera.disableController)
{
text += ", disabled controller";
}
if (UICamera.inputHasFocus)
{
text += ", input focus";
}
GUI.color = Color.black;
GUI.Label(position, text);
position.y -= 1f;
position.x -= 1f;
GUI.color = Color.white;
GUI.Label(position, text);
position.y += 18f;
position.x += 1f;
}
int i = 0;
for (int count = mLines.Count; i < count; i++)
{
GUI.color = Color.black;
GUI.Label(position, mLines[i]);
position.y -= 1f;
position.x -= 1f;
GUI.color = Color.white;
GUI.Label(position, mLines[i]);
position.y += 18f;
position.x += 1f;
}
}
}