Files
SVSimServer/SVSim.BattleEngine/Engine/MyPageShopCrystalApeal.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

94 lines
2.1 KiB
C#

using System.Collections;
using UnityEngine;
using Wizard;
public class MyPageShopCrystalApeal : MonoBehaviour
{
private enum State
{
INIT,
SUCCESS,
ERROR
}
private const int TIME_LIMIT_BORDER_SECOND = 172800;
[SerializeField]
private UILabel _timeLimit;
[SerializeField]
private GameObject _newIcon;
private State _state;
public IEnumerator Initialize(double serverTime)
{
_state = State.INIT;
PaymentPC paymentImpl = PaymentPC.GetInstance();
paymentImpl.initialize();
paymentImpl.ProductListSucceeded += OnSuccessGetProductList;
paymentImpl.ProductListFailed += OnFailedGetProductList;
while (_state == State.INIT)
{
yield return null;
}
ClearPaymentHandler();
if (_state == State.ERROR)
{
yield break;
}
RemainTime remainTime = null;
foreach (string productId in paymentImpl.ProductIdList)
{
if (paymentImpl.ProductCurrentPurchaseCount.ContainsKey(productId))
{
int num = paymentImpl.ProductCurrentPurchaseCount[productId];
int num2 = paymentImpl.ProductPurchaseLimitCount[productId];
if (num >= num2)
{
continue;
}
}
RemainTime remainTime2 = new RemainTime(paymentImpl.ProductEndTime[productId], serverTime);
if (remainTime2.Second <= 172800 && remainTime2.Second > 0)
{
if (remainTime == null)
{
remainTime = remainTime2;
}
else if (remainTime2.Second < remainTime.Second)
{
remainTime = remainTime2;
}
}
}
if (remainTime != null)
{
_timeLimit.gameObject.SetActive(value: true);
_timeLimit.text = remainTime.GetShowText();
}
else
{
_timeLimit.gameObject.SetActive(value: false);
}
_newIcon.SetActive(Data.Load.data._userCrystalCount.NeedNewIcon);
}
private void OnSuccessGetProductList()
{
_state = State.SUCCESS;
}
private void OnFailedGetProductList()
{
_state = State.ERROR;
}
private void ClearPaymentHandler()
{
PaymentPC instance = PaymentPC.GetInstance();
instance.ProductListSucceeded -= OnSuccessGetProductList;
instance.ProductListFailed -= OnFailedGetProductList;
}
}