Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
315 lines
7.6 KiB
C#
315 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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public class MyPageItem : MonoBehaviour
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{
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protected const float APPEAR_ANIMATION_DISTANCE_X = 1000f;
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protected const float APPEAR_ANIMATION_TIME = 0.3f;
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protected const float APPEAR_ANIMATION_DELAY = 0.1f;
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protected const float TWEEN_MOVE_TIME = 0.3f;
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protected const float TWEEN_DELAY_TIME = 0.1f;
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private const float CARD_PANEL_LEFT_X = -328f;
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[SerializeField]
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private MyPageCardPanelAnimation _cardMove;
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[SerializeField]
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private MyPageCardPanel[] _cardPanelList;
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private MyPageMenu _parent;
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private Dictionary<int, Vector3> _defaultPosition = new Dictionary<int, Vector3>();
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private bool _isAttachAtlasEnd;
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private bool cardAnimationInitialized;
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public MyPageCardPanel[] CardPanelList => _cardPanelList;
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protected bool IsCardMoving
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{
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get
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{
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if (_cardMove != null)
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{
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return _cardMove.IsCardMoving;
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}
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return false;
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}
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}
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public TopBar TopBar => _parent.TopBar;
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protected MyPageCardPanelAnimation CardAnimation => _cardMove;
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protected MyPageMenu Parent => _parent;
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public bool IsEnableFooterCurrentMenu { get; set; }
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public void SetCardPanelList(MyPageCardPanel[] myPageCardPanels)
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{
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_cardPanelList = myPageCardPanels;
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}
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public virtual void Initialize(MyPageMenu parent)
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{
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_parent = parent;
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SaveCardPanelDefaultPosition();
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if (cardAnimationInitialized)
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{
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return;
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}
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cardAnimationInitialized = true;
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if (_cardMove != null)
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{
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GameObject[] array = new GameObject[_cardPanelList.Length];
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for (int i = 0; i < _cardPanelList.Length; i++)
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{
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array[i] = _cardPanelList[i].gameObject;
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}
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_cardMove.SetCardPanelList(array);
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}
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}
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public virtual void Show(bool skipCardAnimation = false)
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{
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base.gameObject.SetActive(value: true);
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IsEnableFooterCurrentMenu = false;
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}
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public virtual void Hide()
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{
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base.gameObject.SetActive(value: false);
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}
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public virtual void OnClose()
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{
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}
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public void AttachAtlas()
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{
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if (!_isAttachAtlasEnd)
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{
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_isAttachAtlasEnd = true;
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UIManager.GetInstance().AttachAtlas(base.gameObject);
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}
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}
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protected void StartCardPanelAppearAnimation()
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{
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if (_cardMove != null)
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{
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_cardMove.StartCardPanelAnimation(isCutCardMotion: false);
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}
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}
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protected void SaveCardPanelDefaultPosition()
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{
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int num = _cardPanelList.Length;
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if (num > 0)
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{
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Vector3[] array = new Vector3[num];
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for (int i = 0; i < num; i++)
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{
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array[i] = _cardPanelList[i].SavePosition();
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}
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CardAnimation.UpdateCardPanelDefaultPosition(array);
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}
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}
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protected void RestoreCardPanelPosition()
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{
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if (_cardPanelList == null)
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{
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return;
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}
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for (int i = 0; i < _cardPanelList.Length; i++)
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{
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if (_cardPanelList[i] != null)
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{
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_cardPanelList[i].RestoreSavedPosition();
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_cardPanelList[i].gameObject.SetActive(value: true);
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_cardPanelList[i].EffectActive = false;
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_cardPanelList[i].EffectActive = true;
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_cardPanelList[i].CheckMaintenanceType();
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UITweenAlpha component = _cardPanelList[i].GetComponent<UITweenAlpha>();
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if (component != null)
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{
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UnityEngine.Object.Destroy(component);
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}
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}
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}
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}
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public virtual void OnMyPageInfoReceive()
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{
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if (_cardPanelList == null)
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{
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return;
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}
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for (int i = 0; i < _cardPanelList.Length; i++)
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{
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if (_cardPanelList[i] != null)
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{
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_cardPanelList[i].CheckMaintenanceType();
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}
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}
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}
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protected void RemoveITween(GameObject obj)
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{
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iTween component = obj.GetComponent<iTween>();
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if (component != null)
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{
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UnityEngine.Object.Destroy(component);
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}
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}
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protected void TweenMoveTo(GameObject obj, float x)
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{
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RemoveITween(obj);
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iTween.MoveTo(obj, iTween.Hash("x", x, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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}
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protected void TweenMoveTo(GameObject obj, float x, float y)
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{
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RemoveITween(obj);
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iTween.MoveTo(obj, iTween.Hash("x", x, "y", y, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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}
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protected void MoveCardPanelLeftPosition(GameObject moveObj)
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{
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CardAnimation.StopMove();
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TweenMoveTo(moveObj, -328f);
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}
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public void AppearAnimationFromRight(GameObject obj)
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{
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RemoveITween(obj);
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obj.gameObject.SetActive(value: true);
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iTween.MoveFrom(obj, iTween.Hash("x", obj.transform.localPosition.x + 1000f, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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}
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protected void FadeOutCardPanel(MyPageCardPanel panel, Action onFinish)
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{
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panel.EffectActive = false;
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FadeOutObject(panel.gameObject.AddMissingComponent<UITweenAlpha>(), delegate
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{
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onFinish.Call();
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});
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}
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protected void FadeOutCardPanelAndNonActive(MyPageCardPanel panel)
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{
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FadeOutCardPanel(panel, delegate
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{
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panel.gameObject.SetActive(value: false);
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});
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}
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protected static void FadeOutObject(UITweenAlpha tweenAlpha, Action onFinish = null)
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{
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tweenAlpha.End();
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FadeUtility.FadeOutObject(tweenAlpha, onFinish);
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}
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protected static void FadeInObject(UITweenAlpha tweenAlpha, Action onFinish = null)
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{
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tweenAlpha.End();
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FadeUtility.FadeInObject(tweenAlpha, onFinish);
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}
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protected void ResetAlphaAndRemoveTween(UISprite spriteObj)
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{
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UITweenAlpha component = spriteObj.GetComponent<UITweenAlpha>();
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if (component != null)
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{
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UnityEngine.Object.Destroy(component);
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}
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spriteObj.alpha = 1f;
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}
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public static CardPanelMaintenancePlate SetMaintenanceVisible(bool isMaintenance, UIButton button, CardPanelMaintenancePlate currentPlate, int buttonLabelDepth)
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{
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if (isMaintenance)
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{
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if (currentPlate == null)
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{
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GameObject prefab = GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Menu/CardPanelMaintenancePlate");
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currentPlate = NGUITools.AddChild(button.gameObject, prefab).GetComponent<CardPanelMaintenancePlate>();
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currentPlate.SetDepth(buttonLabelDepth + 1);
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}
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currentPlate.gameObject.SetActive(value: true);
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UIManager.SetObjectToGrey(button.gameObject, b: true);
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UIManager.SetObjectToGrey(currentPlate.gameObject, b: false);
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button.isEnabled = false;
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}
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else
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{
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if (currentPlate != null)
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{
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currentPlate.gameObject.SetActive(value: false);
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}
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UIManager.SetObjectToGrey(button.gameObject, b: false);
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button.isEnabled = true;
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}
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return currentPlate;
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}
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protected void SaveDefaultPosition(GameObject obj)
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{
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if (obj != null)
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{
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_defaultPosition[obj.GetInstanceID()] = obj.transform.localPosition;
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}
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}
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protected void RestoreDefaultPosition(GameObject obj)
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{
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if (_defaultPosition.ContainsKey(obj.GetInstanceID()))
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{
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obj.transform.localPosition = _defaultPosition[obj.GetInstanceID()];
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}
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}
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protected void ShowMenu(MyPageCardPanel selectedPanel, GameObject menuRoot, bool isAnimate)
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{
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int index = selectedPanel.Index;
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selectedPanel.RestoreSavedPosition();
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MoveCardPanelLeftPosition(selectedPanel.gameObject);
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if (isAnimate)
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{
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CardAnimation.OnClicked(index);
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}
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for (int i = 0; i < CardPanelList.Length; i++)
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{
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if (i == index)
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{
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continue;
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}
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MyPageCardPanel myPageCardPanel = CardPanelList[i];
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if (myPageCardPanel.gameObject.activeSelf)
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{
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if (isAnimate)
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{
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FadeOutCardPanelAndNonActive(myPageCardPanel);
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}
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else
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{
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myPageCardPanel.gameObject.SetActive(value: false);
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}
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}
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}
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menuRoot.SetActive(value: true);
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RestoreDefaultPosition(menuRoot);
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AppearAnimationFromRight(menuRoot);
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}
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}
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