Files
SVSimServer/SVSim.BattleEngine/Engine/MyPageItem.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

315 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
public class MyPageItem : MonoBehaviour
{
protected const float APPEAR_ANIMATION_DISTANCE_X = 1000f;
protected const float APPEAR_ANIMATION_TIME = 0.3f;
protected const float APPEAR_ANIMATION_DELAY = 0.1f;
protected const float TWEEN_MOVE_TIME = 0.3f;
protected const float TWEEN_DELAY_TIME = 0.1f;
private const float CARD_PANEL_LEFT_X = -328f;
[SerializeField]
private MyPageCardPanelAnimation _cardMove;
[SerializeField]
private MyPageCardPanel[] _cardPanelList;
private MyPageMenu _parent;
private Dictionary<int, Vector3> _defaultPosition = new Dictionary<int, Vector3>();
private bool _isAttachAtlasEnd;
private bool cardAnimationInitialized;
public MyPageCardPanel[] CardPanelList => _cardPanelList;
protected bool IsCardMoving
{
get
{
if (_cardMove != null)
{
return _cardMove.IsCardMoving;
}
return false;
}
}
public TopBar TopBar => _parent.TopBar;
protected MyPageCardPanelAnimation CardAnimation => _cardMove;
protected MyPageMenu Parent => _parent;
public bool IsEnableFooterCurrentMenu { get; set; }
public void SetCardPanelList(MyPageCardPanel[] myPageCardPanels)
{
_cardPanelList = myPageCardPanels;
}
public virtual void Initialize(MyPageMenu parent)
{
_parent = parent;
SaveCardPanelDefaultPosition();
if (cardAnimationInitialized)
{
return;
}
cardAnimationInitialized = true;
if (_cardMove != null)
{
GameObject[] array = new GameObject[_cardPanelList.Length];
for (int i = 0; i < _cardPanelList.Length; i++)
{
array[i] = _cardPanelList[i].gameObject;
}
_cardMove.SetCardPanelList(array);
}
}
public virtual void Show(bool skipCardAnimation = false)
{
base.gameObject.SetActive(value: true);
IsEnableFooterCurrentMenu = false;
}
public virtual void Hide()
{
base.gameObject.SetActive(value: false);
}
public virtual void OnClose()
{
}
public void AttachAtlas()
{
if (!_isAttachAtlasEnd)
{
_isAttachAtlasEnd = true;
UIManager.GetInstance().AttachAtlas(base.gameObject);
}
}
protected void StartCardPanelAppearAnimation()
{
if (_cardMove != null)
{
_cardMove.StartCardPanelAnimation(isCutCardMotion: false);
}
}
protected void SaveCardPanelDefaultPosition()
{
int num = _cardPanelList.Length;
if (num > 0)
{
Vector3[] array = new Vector3[num];
for (int i = 0; i < num; i++)
{
array[i] = _cardPanelList[i].SavePosition();
}
CardAnimation.UpdateCardPanelDefaultPosition(array);
}
}
protected void RestoreCardPanelPosition()
{
if (_cardPanelList == null)
{
return;
}
for (int i = 0; i < _cardPanelList.Length; i++)
{
if (_cardPanelList[i] != null)
{
_cardPanelList[i].RestoreSavedPosition();
_cardPanelList[i].gameObject.SetActive(value: true);
_cardPanelList[i].EffectActive = false;
_cardPanelList[i].EffectActive = true;
_cardPanelList[i].CheckMaintenanceType();
UITweenAlpha component = _cardPanelList[i].GetComponent<UITweenAlpha>();
if (component != null)
{
UnityEngine.Object.Destroy(component);
}
}
}
}
public virtual void OnMyPageInfoReceive()
{
if (_cardPanelList == null)
{
return;
}
for (int i = 0; i < _cardPanelList.Length; i++)
{
if (_cardPanelList[i] != null)
{
_cardPanelList[i].CheckMaintenanceType();
}
}
}
protected void RemoveITween(GameObject obj)
{
iTween component = obj.GetComponent<iTween>();
if (component != null)
{
UnityEngine.Object.Destroy(component);
}
}
protected void TweenMoveTo(GameObject obj, float x)
{
RemoveITween(obj);
iTween.MoveTo(obj, iTween.Hash("x", x, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
}
protected void TweenMoveTo(GameObject obj, float x, float y)
{
RemoveITween(obj);
iTween.MoveTo(obj, iTween.Hash("x", x, "y", y, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
}
protected void MoveCardPanelLeftPosition(GameObject moveObj)
{
CardAnimation.StopMove();
TweenMoveTo(moveObj, -328f);
}
public void AppearAnimationFromRight(GameObject obj)
{
RemoveITween(obj);
obj.gameObject.SetActive(value: true);
iTween.MoveFrom(obj, iTween.Hash("x", obj.transform.localPosition.x + 1000f, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
}
protected void FadeOutCardPanel(MyPageCardPanel panel, Action onFinish)
{
panel.EffectActive = false;
FadeOutObject(panel.gameObject.AddMissingComponent<UITweenAlpha>(), delegate
{
onFinish.Call();
});
}
protected void FadeOutCardPanelAndNonActive(MyPageCardPanel panel)
{
FadeOutCardPanel(panel, delegate
{
panel.gameObject.SetActive(value: false);
});
}
protected static void FadeOutObject(UITweenAlpha tweenAlpha, Action onFinish = null)
{
tweenAlpha.End();
FadeUtility.FadeOutObject(tweenAlpha, onFinish);
}
protected static void FadeInObject(UITweenAlpha tweenAlpha, Action onFinish = null)
{
tweenAlpha.End();
FadeUtility.FadeInObject(tweenAlpha, onFinish);
}
protected void ResetAlphaAndRemoveTween(UISprite spriteObj)
{
UITweenAlpha component = spriteObj.GetComponent<UITweenAlpha>();
if (component != null)
{
UnityEngine.Object.Destroy(component);
}
spriteObj.alpha = 1f;
}
public static CardPanelMaintenancePlate SetMaintenanceVisible(bool isMaintenance, UIButton button, CardPanelMaintenancePlate currentPlate, int buttonLabelDepth)
{
if (isMaintenance)
{
if (currentPlate == null)
{
GameObject prefab = GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Menu/CardPanelMaintenancePlate");
currentPlate = NGUITools.AddChild(button.gameObject, prefab).GetComponent<CardPanelMaintenancePlate>();
currentPlate.SetDepth(buttonLabelDepth + 1);
}
currentPlate.gameObject.SetActive(value: true);
UIManager.SetObjectToGrey(button.gameObject, b: true);
UIManager.SetObjectToGrey(currentPlate.gameObject, b: false);
button.isEnabled = false;
}
else
{
if (currentPlate != null)
{
currentPlate.gameObject.SetActive(value: false);
}
UIManager.SetObjectToGrey(button.gameObject, b: false);
button.isEnabled = true;
}
return currentPlate;
}
protected void SaveDefaultPosition(GameObject obj)
{
if (obj != null)
{
_defaultPosition[obj.GetInstanceID()] = obj.transform.localPosition;
}
}
protected void RestoreDefaultPosition(GameObject obj)
{
if (_defaultPosition.ContainsKey(obj.GetInstanceID()))
{
obj.transform.localPosition = _defaultPosition[obj.GetInstanceID()];
}
}
protected void ShowMenu(MyPageCardPanel selectedPanel, GameObject menuRoot, bool isAnimate)
{
int index = selectedPanel.Index;
selectedPanel.RestoreSavedPosition();
MoveCardPanelLeftPosition(selectedPanel.gameObject);
if (isAnimate)
{
CardAnimation.OnClicked(index);
}
for (int i = 0; i < CardPanelList.Length; i++)
{
if (i == index)
{
continue;
}
MyPageCardPanel myPageCardPanel = CardPanelList[i];
if (myPageCardPanel.gameObject.activeSelf)
{
if (isAnimate)
{
FadeOutCardPanelAndNonActive(myPageCardPanel);
}
else
{
myPageCardPanel.gameObject.SetActive(value: false);
}
}
}
menuRoot.SetActive(value: true);
RestoreDefaultPosition(menuRoot);
AppearAnimationFromRight(menuRoot);
}
}