Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
106 lines
3.2 KiB
C#
106 lines
3.2 KiB
C#
using System.Collections;
|
|
using UnityEngine;
|
|
using Wizard;
|
|
|
|
public class MyPageBattleCampaign : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private UILabel _timeLabel;
|
|
|
|
[SerializeField]
|
|
private GameObject _boxRoot;
|
|
|
|
[SerializeField]
|
|
private UILabel _boxLabel;
|
|
|
|
[SerializeField]
|
|
private UISprite _boxSprite;
|
|
|
|
[SerializeField]
|
|
private UILabel _specialBoxLabel;
|
|
|
|
[SerializeField]
|
|
private UISprite _specialBoxSprite;
|
|
|
|
private const int SECONDS_PER_MINUTE = 60;
|
|
|
|
private const string BOX_SPRITE_NAME = "box_campaign_";
|
|
|
|
private const int BOX_NONE_LABEL_WIDTH = 50;
|
|
|
|
private const int BOX_LABEL_WIDTH = 150;
|
|
|
|
private const float NORMAL_BOXROOT_ORIGIN_POSITION = -5.8f;
|
|
|
|
private const float NORMAL_BOXROOT_POSITION = -90f;
|
|
|
|
private float _updateTimer;
|
|
|
|
public IEnumerator Init()
|
|
{
|
|
base.gameObject.SetActive(value: false);
|
|
while (Data.MyPage.data == null)
|
|
{
|
|
yield return null;
|
|
}
|
|
_specialBoxLabel.gameObject.SetActive(value: false);
|
|
_specialBoxSprite.gameObject.SetActive(value: false);
|
|
CampaignBattleWin campaignBattleWin = Data.MyPageNotifications.data.CampaignBattleWin;
|
|
if (campaignBattleWin.IsInSessionCampaign)
|
|
{
|
|
base.gameObject.SetActive(value: true);
|
|
_timeLabel.text = Data.SystemText.Get("MyPage_0048", ConvertTime.ToLocal(ConvertTime.UnixTimeToDateTime(campaignBattleWin.EndUnixTime)));
|
|
if (campaignBattleWin.BoxGrade == CampaignBattleWin.eBoxGrade.None)
|
|
{
|
|
_boxLabel.width = 50;
|
|
_boxLabel.text = Data.SystemText.Get("MyPage_0046", campaignBattleWin.GetBoxNum.ToString(), campaignBattleWin.MaxBoxNum.ToString());
|
|
_boxSprite.spriteName = "box_campaign_00";
|
|
if (campaignBattleWin.IsHaveSpecialWinReward && !campaignBattleWin.SpecialTreasureInfo.IsGotSpecialTreasureBox)
|
|
{
|
|
_boxRoot.transform.localPosition = new Vector3(-90f, _boxRoot.transform.localPosition.y, _boxRoot.transform.localPosition.z);
|
|
_specialBoxLabel.gameObject.SetActive(value: true);
|
|
_specialBoxSprite.gameObject.SetActive(value: true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_boxLabel.width = 150;
|
|
_boxLabel.text = Data.SystemText.Get("MyPage_0047");
|
|
_boxSprite.spriteName = "box_campaign_" + ((int)(campaignBattleWin.BoxGrade - 1)).ToString("00");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
base.gameObject.SetActive(value: false);
|
|
}
|
|
}
|
|
|
|
public void RedrawAfterSpecialWinRewardOpened()
|
|
{
|
|
_ = Data.MyPageNotifications.data.CampaignBattleWin;
|
|
_specialBoxLabel.gameObject.SetActive(value: false);
|
|
_specialBoxSprite.gameObject.SetActive(value: false);
|
|
_boxRoot.transform.localPosition = new Vector3(-5.8f, _boxRoot.transform.localPosition.y, _boxRoot.transform.localPosition.z);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Data.MyPage.data == null)
|
|
{
|
|
return;
|
|
}
|
|
_updateTimer -= Time.deltaTime;
|
|
if (_updateTimer < 0f)
|
|
{
|
|
CampaignBattleWin campaignBattleWin = Data.MyPageNotifications.data.CampaignBattleWin;
|
|
double num = Data.MyPage.data.ServerUnixTime + (double)Time.realtimeSinceStartup - (double)Data.MyPage.data.SinceTime;
|
|
_updateTimer = (float)(60.0 - num % 60.0);
|
|
if (num > (double)Data.MyPageNotifications.data.CampaignBattleWin.EndUnixTime)
|
|
{
|
|
campaignBattleWin.OnFinishCanpaignTime();
|
|
base.gameObject.SetActive(value: false);
|
|
}
|
|
}
|
|
}
|
|
}
|