Files
SVSimServer/SVSim.BattleEngine/Engine/MissionInfoDetail.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

139 lines
4.5 KiB
C#

using System.Collections.Generic;
using LitJson;
using Wizard;
public class MissionInfoDetail
{
public enum eMissionReceiveType
{
normal,
solo
}
public List<UserMission> user_mission_list;
public List<UserAchievement> user_achievement_list;
public List<ReceivedReward> total_reward_list;
public bool _isChangeMission;
public long _canChangeMissionTime;
private const string REWARDS = "total_receive_count_list";
public BattlePassMonthlyMission BattlePassMonthlyMissionData { get; private set; }
public eMissionReceiveType _missionReceiveType { get; private set; }
public bool CanChangeReceiveType { get; private set; }
public long WaitTimeCanChangeReceiveType { get; private set; }
public MissionInfoDetail()
{
user_mission_list = new List<UserMission>();
user_achievement_list = new List<UserAchievement>();
total_reward_list = new List<ReceivedReward>();
}
public MissionInfoDetail(JsonData data)
: this()
{
_isChangeMission = data["is_change_mission"].ToBoolean();
if (!_isChangeMission)
{
_canChangeMissionTime = data["can_change_mission_time"].ToLong();
}
ReadMissionList(data["user_mission_list"]);
ReadAchievementList(data["user_achievement_list"]);
ReadBattlePassMonthlyMission(data);
switch (data["mission_receive_type"].ToInt())
{
case 0:
_missionReceiveType = eMissionReceiveType.normal;
break;
case 1:
_missionReceiveType = eMissionReceiveType.solo;
break;
}
CanChangeReceiveType = data["is_change_receive_type"].ToBoolean();
if (!CanChangeReceiveType)
{
WaitTimeCanChangeReceiveType = data["can_change_receive_type_time"].ToLong();
}
if (data.Keys.Contains("total_receive_count_list"))
{
ReadRewardList(data["total_receive_count_list"]);
}
}
private void ReadMissionList(JsonData userMissionList)
{
for (int i = 0; i < userMissionList.Count; i++)
{
JsonData jsonData = userMissionList[i];
UserMission userMission = new UserMission();
userMission.id = (int)jsonData["id"];
userMission.mission_id = (int)jsonData["mission_id"];
userMission.mission_status = (int)jsonData["mission_status"];
userMission.total_count = (int)jsonData["total_count"];
userMission.mission_name = (string)jsonData["mission_name"];
userMission.display_order = (int)jsonData["display_order"];
userMission.require_number = (int)jsonData["require_number"];
userMission.reward_type = (int)jsonData["reward_type"];
userMission.RewardUserGoodsId = jsonData["reward_detail_id"].ToLong();
userMission.reward_number = (int)jsonData["reward_number"];
userMission.start_time = jsonData["start_time"].ToLong();
userMission.default_flag = jsonData["default_flag"].ToBoolean();
userMission.lot_type = jsonData["lot_type"].ToInt();
user_mission_list.Add(userMission);
if (jsonData.Keys.Contains("end_time"))
{
userMission.end_time = jsonData["end_time"].ToLong();
}
}
}
private void ReadAchievementList(JsonData userAchievementList)
{
for (int i = 0; i < userAchievementList.Count; i++)
{
JsonData jsonData = userAchievementList[i];
UserAchievement userAchievement = new UserAchievement();
userAchievement.achievement_type = jsonData["achievement_type"].ToInt();
userAchievement.achievement_status = jsonData["achievement_status"].ToInt();
userAchievement.level = jsonData["level"].ToInt();
userAchievement._maxLevel = jsonData["max_level"].ToInt();
userAchievement.total_count = jsonData["total_count"].ToInt();
userAchievement.achievement_name = jsonData["achievement_name"].ToString();
userAchievement.require_number = jsonData["require_number"].ToInt();
userAchievement.reward_type = jsonData["reward_type"].ToInt();
userAchievement.RewardUserGoodsId = jsonData["reward_detail_id"].ToLong();
userAchievement.reward_number = jsonData["reward_number"].ToInt();
user_achievement_list.Add(userAchievement);
}
}
private void ReadBattlePassMonthlyMission(JsonData jsonData)
{
BattlePassMonthlyMissionData = null;
if (jsonData.Keys.Contains("battle_pass_monthly_mission"))
{
BattlePassMonthlyMissionData = new BattlePassMonthlyMission(jsonData["battle_pass_monthly_mission"]);
}
}
private void ReadRewardList(JsonData rewardList)
{
if (rewardList != null)
{
for (int i = 0; i < rewardList.Count; i++)
{
ReceivedReward item = new ReceivedReward(rewardList[i]);
total_reward_list.Add(item);
}
}
}
}