Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
139 lines
4.5 KiB
C#
139 lines
4.5 KiB
C#
using System.Collections.Generic;
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using LitJson;
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using Wizard;
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public class MissionInfoDetail
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{
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public enum eMissionReceiveType
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{
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normal,
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solo
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}
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public List<UserMission> user_mission_list;
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public List<UserAchievement> user_achievement_list;
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public List<ReceivedReward> total_reward_list;
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public bool _isChangeMission;
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public long _canChangeMissionTime;
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private const string REWARDS = "total_receive_count_list";
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public BattlePassMonthlyMission BattlePassMonthlyMissionData { get; private set; }
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public eMissionReceiveType _missionReceiveType { get; private set; }
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public bool CanChangeReceiveType { get; private set; }
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public long WaitTimeCanChangeReceiveType { get; private set; }
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public MissionInfoDetail()
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{
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user_mission_list = new List<UserMission>();
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user_achievement_list = new List<UserAchievement>();
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total_reward_list = new List<ReceivedReward>();
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}
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public MissionInfoDetail(JsonData data)
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: this()
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{
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_isChangeMission = data["is_change_mission"].ToBoolean();
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if (!_isChangeMission)
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{
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_canChangeMissionTime = data["can_change_mission_time"].ToLong();
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}
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ReadMissionList(data["user_mission_list"]);
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ReadAchievementList(data["user_achievement_list"]);
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ReadBattlePassMonthlyMission(data);
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switch (data["mission_receive_type"].ToInt())
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{
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case 0:
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_missionReceiveType = eMissionReceiveType.normal;
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break;
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case 1:
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_missionReceiveType = eMissionReceiveType.solo;
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break;
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}
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CanChangeReceiveType = data["is_change_receive_type"].ToBoolean();
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if (!CanChangeReceiveType)
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{
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WaitTimeCanChangeReceiveType = data["can_change_receive_type_time"].ToLong();
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}
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if (data.Keys.Contains("total_receive_count_list"))
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{
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ReadRewardList(data["total_receive_count_list"]);
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}
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}
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private void ReadMissionList(JsonData userMissionList)
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{
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for (int i = 0; i < userMissionList.Count; i++)
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{
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JsonData jsonData = userMissionList[i];
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UserMission userMission = new UserMission();
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userMission.id = (int)jsonData["id"];
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userMission.mission_id = (int)jsonData["mission_id"];
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userMission.mission_status = (int)jsonData["mission_status"];
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userMission.total_count = (int)jsonData["total_count"];
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userMission.mission_name = (string)jsonData["mission_name"];
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userMission.display_order = (int)jsonData["display_order"];
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userMission.require_number = (int)jsonData["require_number"];
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userMission.reward_type = (int)jsonData["reward_type"];
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userMission.RewardUserGoodsId = jsonData["reward_detail_id"].ToLong();
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userMission.reward_number = (int)jsonData["reward_number"];
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userMission.start_time = jsonData["start_time"].ToLong();
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userMission.default_flag = jsonData["default_flag"].ToBoolean();
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userMission.lot_type = jsonData["lot_type"].ToInt();
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user_mission_list.Add(userMission);
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if (jsonData.Keys.Contains("end_time"))
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{
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userMission.end_time = jsonData["end_time"].ToLong();
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}
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}
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}
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private void ReadAchievementList(JsonData userAchievementList)
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{
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for (int i = 0; i < userAchievementList.Count; i++)
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{
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JsonData jsonData = userAchievementList[i];
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UserAchievement userAchievement = new UserAchievement();
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userAchievement.achievement_type = jsonData["achievement_type"].ToInt();
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userAchievement.achievement_status = jsonData["achievement_status"].ToInt();
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userAchievement.level = jsonData["level"].ToInt();
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userAchievement._maxLevel = jsonData["max_level"].ToInt();
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userAchievement.total_count = jsonData["total_count"].ToInt();
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userAchievement.achievement_name = jsonData["achievement_name"].ToString();
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userAchievement.require_number = jsonData["require_number"].ToInt();
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userAchievement.reward_type = jsonData["reward_type"].ToInt();
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userAchievement.RewardUserGoodsId = jsonData["reward_detail_id"].ToLong();
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userAchievement.reward_number = jsonData["reward_number"].ToInt();
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user_achievement_list.Add(userAchievement);
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}
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}
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private void ReadBattlePassMonthlyMission(JsonData jsonData)
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{
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BattlePassMonthlyMissionData = null;
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if (jsonData.Keys.Contains("battle_pass_monthly_mission"))
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{
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BattlePassMonthlyMissionData = new BattlePassMonthlyMission(jsonData["battle_pass_monthly_mission"]);
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}
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}
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private void ReadRewardList(JsonData rewardList)
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{
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if (rewardList != null)
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{
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for (int i = 0; i < rewardList.Count; i++)
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{
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ReceivedReward item = new ReceivedReward(rewardList[i]);
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total_reward_list.Add(item);
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}
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}
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}
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}
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