Files
SVSimServer/SVSim.BattleEngine/Engine/Matching_Colosseum.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

57 lines
1.5 KiB
C#

using System;
using Cute;
using Wizard;
public class Matching_Colosseum : Matching
{
public Matching_Colosseum()
{
errorDialogReturnText = Data.SystemText.Get("Battle_0489");
}
public override void DoMatching(Action onFinished, int need_init, DO_MATCHING_LOG log)
{
base.DoMatching(onFinished, need_init, log);
ColosseumDoMatchingTask colosseumDoMatchingTask = new ColosseumDoMatchingTask();
colosseumDoMatchingTask.SetParameter(selectDeckID, need_init, (int)log);
ConnectAPI(colosseumDoMatchingTask, delegate
{
if (Data.DoMatchingDetail.data.matchingState != 3009)
{
DoMatchingResultSetting();
onFinished.Call();
}
});
}
protected override void TimeOutMessageToRetry()
{
ErrorDialogWithRetry(Data.SystemText.Get("Battle_0461"), Data.SystemText.Get("Battle_0412"));
Data.ArenaData.ColosseumData.IsRankMatching = false;
}
public override FinishTaskBase GetBattleFinishTask()
{
return new ColosseumBattleFinishTask();
}
protected override void OnFailed(int code)
{
if (code != 3)
{
base.OnFailed(code);
}
}
protected override void GotoDeckSelectScene()
{
UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
changeViewSceneParam.OnFinishChangeView = delegate
{
UIManager.GetInstance().CloseInSceneLoadingMatching();
UIManager.GetInstance().CloseInSceneLoadingBattle();
};
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Colosseum, changeViewSceneParam);
}
}