Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
27 lines
558 B
C#
27 lines
558 B
C#
public class MatchingTimeChecker : MatchingIntervalActionBase
|
|
{
|
|
private int _timeLimitSecond;
|
|
|
|
private string _timeoutlog;
|
|
|
|
public MatchingTimeChecker(Matching matching)
|
|
: base(matching)
|
|
{
|
|
}
|
|
|
|
public void SetTimeLimitSecond(int timeLimitSecond, string log)
|
|
{
|
|
_timeLimitSecond = timeLimitSecond;
|
|
_timeoutlog = log;
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
if (_isActive && NetworkUtility.GetTimeSpanSecond(_startTimer.Ticks) >= _timeLimitSecond)
|
|
{
|
|
_isActive = false;
|
|
_matching.TimeOutAction(_timeoutlog);
|
|
}
|
|
}
|
|
}
|