Files
SVSimServer/SVSim.BattleEngine/Engine/MatchingTimeChecker.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

27 lines
558 B
C#

public class MatchingTimeChecker : MatchingIntervalActionBase
{
private int _timeLimitSecond;
private string _timeoutlog;
public MatchingTimeChecker(Matching matching)
: base(matching)
{
}
public void SetTimeLimitSecond(int timeLimitSecond, string log)
{
_timeLimitSecond = timeLimitSecond;
_timeoutlog = log;
}
public override void Update()
{
if (_isActive && NetworkUtility.GetTimeSpanSecond(_startTimer.Ticks) >= _timeLimitSecond)
{
_isActive = false;
_matching.TimeOutAction(_timeoutlog);
}
}
}