Files
SVSimServer/SVSim.BattleEngine/Engine/MatchingRetryLoaded.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

19 lines
418 B
C#

using Wizard;
public class MatchingRetryLoaded : MatchingIntervalActionBase
{
public MatchingRetryLoaded(Matching matching)
: base(matching)
{
}
public override void Update()
{
if (_isActive && (float)NetworkUtility.GetTimeSpanSecond(_startTimer.Ticks) >= 1f)
{
_isActive = false;
ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.Loaded);
}
}
}