Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
19 lines
418 B
C#
19 lines
418 B
C#
using Wizard;
|
|
|
|
public class MatchingRetryLoaded : MatchingIntervalActionBase
|
|
{
|
|
public MatchingRetryLoaded(Matching matching)
|
|
: base(matching)
|
|
{
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
if (_isActive && (float)NetworkUtility.GetTimeSpanSecond(_startTimer.Ticks) >= 1f)
|
|
{
|
|
_isActive = false;
|
|
ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.Loaded);
|
|
}
|
|
}
|
|
}
|