Files
SVSimServer/SVSim.BattleEngine/Engine/MatchingRetryDomatching.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

49 lines
1.0 KiB
C#

using System;
using UnityEngine;
using Wizard;
public class MatchingRetryDomatching : MatchingIntervalActionBase
{
private int _retryPeriodSecond;
private int _needInit;
public Action OnDoMatchingSuccess;
public MatchingRetryDomatching(Matching matching)
: base(matching)
{
}
public void SetNeedInit(int need_Init)
{
_needInit = need_Init;
}
public void SettingRetryPeriod(int retryPeriodSeconds)
{
_retryPeriodSecond = retryPeriodSeconds;
}
public override void Start()
{
base.Start();
string text = "do_matchingRetryStart ";
if ((bool)ToolboxGame.RealTimeNetworkAgent)
{
text += ToolboxGame.RealTimeNetworkAgent.CurrentMatchingStatus;
}
text += StackTraceUtility.ExtractStackTrace();
LocalLog.AccumulateLastTraceLog(text);
}
public override void Update()
{
if (_isActive && NetworkUtility.GetTimeSpanSecond(_startTimer.Ticks) >= _retryPeriodSecond)
{
_isActive = false;
_matching.DoMatching(OnDoMatchingSuccess, _needInit, Matching.DO_MATCHING_LOG.RETRY);
}
}
}