Files
SVSimServer/SVSim.BattleEngine/Engine/MatchingIPv6Toggle.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

31 lines
1.0 KiB
C#

using Cute;
using UnityEngine;
using Wizard;
public class MatchingIPv6Toggle : MonoBehaviour
{
[SerializeField]
private UIToggle _networkLineChangeToggle;
private const string TOGGLE_PATH = "UI/layoutParts/MatchingIPv6Toggle";
public static void AddMatchingIPv6Toggle(DialogBase dialog)
{
MatchingIPv6Toggle matchingIPv6Toggle = Object.Instantiate(Toolbox.ResourcesManager.LoadObject<MatchingIPv6Toggle>("UI/layoutParts/MatchingIPv6Toggle", isServerResources: false));
dialog.SetObj(matchingIPv6Toggle.gameObject);
matchingIPv6Toggle.SettingToggle();
}
public void SettingToggle()
{
_networkLineChangeToggle.onChange.Add(new EventDelegate(OnClickToggle));
_networkLineChangeToggle.value = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.IS_SELECT_IPV6);
}
private void OnClickToggle()
{
PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.IS_SELECT_IPV6, _networkLineChangeToggle.value);
GameMgr.GetIns().GetSoundMgr().PlaySe(_networkLineChangeToggle.value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF);
}
}