Files
SVSimServer/SVSim.BattleEngine/Engine/MatchFinishBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

40 lines
1.0 KiB
C#

using System.Collections.Generic;
using LitJson;
using Wizard;
public class MatchFinishBase
{
public JsonData _responseData;
public BattleManagerBase.BATTLE_RESULT_TYPE battleResult;
public int get_class_chara_experience;
public int class_chara_experience;
public int class_chara_level;
public bool IsProcessed;
public List<UserMission> achieved_mission_list => AchievedInfo._missions;
public List<UserAchievement> achieved_achievement_list => AchievedInfo._achievements;
public List<ReceivedReward> _missionRewards => AchievedInfo._rewards;
public List<ReceivedReward> _victoryRewards => AchievedInfo._victoryRewards;
public AchievedInfo AchievedInfo { get; private set; }
public TreasureBoxCpResultInfo TreasureBoxCpResultInfo { get; private set; }
public MatchFinishBase()
{
get_class_chara_experience = 0;
class_chara_experience = 0;
class_chara_level = 0;
AchievedInfo = new AchievedInfo();
TreasureBoxCpResultInfo = new TreasureBoxCpResultInfo();
}
}