Files
SVSimServer/SVSim.BattleEngine/Engine/MasterLocalizeSetting.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
869 B
C#

using System;
using System.Collections.Generic;
using Cute;
public struct MasterLocalizeSetting
{
private bool[] _langSetting;
private static Dictionary<string, Global.LANG_TYPE> _langTypeDict;
public bool IsEnableInCurrentLanguage
{
get
{
int num = (int)_langTypeDict[CustomPreference.GetTextLanguage()];
return _langSetting[num];
}
}
static MasterLocalizeSetting()
{
_langTypeDict = new Dictionary<string, Global.LANG_TYPE>(Enum.GetNames(typeof(Global.LANG_TYPE)).Length);
foreach (Global.LANG_TYPE value in Enum.GetValues(typeof(Global.LANG_TYPE)))
{
_langTypeDict.Add(value.ToString(), value);
}
}
public MasterLocalizeSetting(string[] columns, ref int index)
{
_langSetting = new bool[9];
for (int i = 0; i < 9; i++)
{
_langSetting[i] = int.Parse(columns[index++]) != 0;
}
}
}