Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
38 lines
869 B
C#
38 lines
869 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Cute;
|
|
|
|
public struct MasterLocalizeSetting
|
|
{
|
|
private bool[] _langSetting;
|
|
|
|
private static Dictionary<string, Global.LANG_TYPE> _langTypeDict;
|
|
|
|
public bool IsEnableInCurrentLanguage
|
|
{
|
|
get
|
|
{
|
|
int num = (int)_langTypeDict[CustomPreference.GetTextLanguage()];
|
|
return _langSetting[num];
|
|
}
|
|
}
|
|
|
|
static MasterLocalizeSetting()
|
|
{
|
|
_langTypeDict = new Dictionary<string, Global.LANG_TYPE>(Enum.GetNames(typeof(Global.LANG_TYPE)).Length);
|
|
foreach (Global.LANG_TYPE value in Enum.GetValues(typeof(Global.LANG_TYPE)))
|
|
{
|
|
_langTypeDict.Add(value.ToString(), value);
|
|
}
|
|
}
|
|
|
|
public MasterLocalizeSetting(string[] columns, ref int index)
|
|
{
|
|
_langSetting = new bool[9];
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
_langSetting[i] = int.Parse(columns[index++]) != 0;
|
|
}
|
|
}
|
|
}
|