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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

41 lines
917 B
C#

using System;
using LitJson;
using Wizard;
public class MailData : HeaderData
{
public int mail_id;
public string message;
public int reward_type;
public long reward_count;
public int item_type;
public string create_time;
public int limit_type;
public long reward_limit_time;
public long RewardUserGoodsId { get; set; }
public MailData(JsonData data)
{
mail_id = data["present_id"].ToInt();
message = data["message"].ToString();
reward_type = data["reward_type"].ToInt();
RewardUserGoodsId = data["reward_detail_id"].ToLong();
reward_count = data["reward_count"].ToLong();
if (reward_type == 4)
{
item_type = data["item_type"].ToInt();
}
create_time = ConvertTime.ToLocal(DateTime.Parse(data["create_time"].ToString()));
limit_type = data["present_limit_type"].ToInt();
reward_limit_time = data["reward_limit_time"].ToLong();
}
}