Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
24 lines
397 B
C#
24 lines
397 B
C#
public class LifeAddModifier : ICardLifeModifier
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{
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public readonly int Life;
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public bool IsClearBeforeModifier => false;
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public bool IsChangeMaxLife => true;
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public LifeAddModifier(int life)
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{
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Life = life;
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}
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public virtual int CalcLife(int baseLife)
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{
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return baseLife + Life;
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}
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public int CalcMaxLife(int baseMaxLife)
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{
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return baseMaxLife + Life;
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}
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}
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