Files
SVSimServer/SVSim.BattleEngine/Engine/LaboratoryField.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

110 lines
5.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LaboratoryField : BackGroundBase
{
public override int FieldId => 7;
public LaboratoryField(string bgmId = "NONE")
: base(bgmId)
{
}
protected override void BattleFieldBuild()
{
BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate
{
base.Field = GameObject.Find(_str3DFieldPath);
base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform;
GimicAudioList = base.Field.GetComponent<AudioList>().GimicAudioList;
_fieldModel = base.Field.transform.Find("md_bf_labo_root").gameObject;
_fieldParticles = _fieldModel.transform.Find("Particles07").gameObject;
_fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles);
_fieldObjDictionary.Add("golem", _fieldModel.transform.Find("md_bf_labo_01_golem").gameObject);
_fieldObjDictionary.Add("bookfall_1", _fieldModel.transform.Find("md_bf_labo_01_bookfall_1").gameObject);
_fieldObjDictionary.Add("bookfall_2", _fieldModel.transform.Find("md_bf_labo_01_bookfall_2").gameObject);
m_FieldAnimatorDictionary.Add("golem", _fieldObjDictionary["golem"].GetComponent<Animator>());
m_FieldAnimatorDictionary.Add("bookfall_1", _fieldObjDictionary["bookfall_1"].GetComponent<Animator>());
m_FieldAnimatorDictionary.Add("bookfall_2", _fieldObjDictionary["bookfall_2"].GetComponent<Animator>());
_fieldParticleSystemDictionary.Add("book_1", _fieldParticles.transform.Find("book_1").GetComponent<ParticleSystem>());
_fieldParticleSystemDictionary.Add("book_2", _fieldParticles.transform.Find("book_2").GetComponent<ParticleSystem>());
List<string> list = new List<string>(_fieldObjDictionary.Keys);
List<GameObject> list2 = new List<GameObject>();
for (int i = 0; i < _fieldObjDictionary.Count; i++)
{
list2.Add(_fieldObjDictionary[list[i]]);
}
GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate
{
base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent<SetShaderGlobalColorBG>();
base.IsLoadDone = true;
}, isBattle: true, isField: true);
}));
}
public override void StartFieldSetEffect(Vector3 pos)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_7, pos);
}
public override void StartFieldTapEffect(int areaId, Vector3 pos)
{
base.StartFieldTapEffect(areaId, pos);
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_7_1, pos);
}
protected override IEnumerator RunFieldOpening()
{
GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L);
m_FieldAnimatorDictionary["golem"].SetTrigger("Threat01");
_battleCamera.Camera.transform.localPosition = new Vector3(-525f, 125f, -230f);
_battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-25f, -105f, 98f));
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(-240f, -60f, 20f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-30f, -105f, 98f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
yield return new WaitForSeconds(2f);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT);
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
yield return new WaitForSeconds(0f);
}
protected override IEnumerator RunFieldGimic(GameObject obj)
{
string tag = obj.tag;
if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0)
{
_gimicCntDictionary[obj.tag]++;
int num = Random.Range(1, 3);
GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_{num}", "se_field_" + _str3DFieldNo, 0f, 0L);
switch (num)
{
case 1:
m_FieldAnimatorDictionary["golem"].SetTrigger("Threat01");
yield return new WaitForSeconds(7.5f);
break;
case 2:
m_FieldAnimatorDictionary["golem"].SetTrigger("Threat02");
yield return new WaitForSeconds(2f);
break;
}
_gimicCntDictionary[obj.tag] = 0;
}
yield return new WaitForSeconds(0f);
}
protected override IEnumerator RunFieldShake()
{
m_FieldAnimatorDictionary["golem"].SetTrigger("Shake");
if (FieldId == 7)
{
m_FieldAnimatorDictionary["bookfall_1"].SetTrigger("Fall");
m_FieldAnimatorDictionary["bookfall_2"].SetTrigger("Fall");
yield return new WaitForSeconds(0.5f);
_fieldParticleSystemDictionary["book_1"].Play();
_fieldParticleSystemDictionary["book_2"].Play();
}
yield return new WaitForSeconds(0f);
}
}