Files
SVSimServer/SVSim.BattleEngine/Engine/InPlayViewBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

146 lines
3.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
public abstract class InPlayViewBase
{
protected readonly InPlayCardControl inPlayCardControl;
protected readonly List<IBattleCardView> battleCardViewList;
public InPlayViewBase()
{
}
public InPlayViewBase(GameObject inPlayGameObject)
{
inPlayCardControl = new InPlayCardControl(inPlayGameObject);
battleCardViewList = new List<IBattleCardView>();
}
protected abstract void RearrangeInplay(float rearrangeTime);
public VfxBase OneTimeRearrangeInplay(float rearrangeTime)
{
if (BattleManagerBase.GetIns().IsRecovery)
{
rearrangeTime = 0f;
}
return InstantVfx.Create(delegate
{
RearrangeInplay(rearrangeTime);
});
}
public void AddCardToView(IBattleCardView cardViewToAdd, float deckRearrangeTime)
{
if (BattleManagerBase.GetIns().IsRecovery)
{
deckRearrangeTime = 0f;
}
if (!battleCardViewList.Contains(cardViewToAdd))
{
battleCardViewList.Add(cardViewToAdd);
RearrangeInplay(deckRearrangeTime);
}
}
public void AddCardsToView(List<IBattleCardView> cardViewsToAdd, float deckRearrangeTime)
{
if (BattleManagerBase.GetIns().IsRecovery)
{
deckRearrangeTime = 0f;
}
List<IBattleCardView> source = cardViewsToAdd.FindAll((IBattleCardView cardView) => !battleCardViewList.Contains(cardView));
if (source.Any())
{
battleCardViewList.AddRange(source.ToList());
RearrangeInplay(deckRearrangeTime);
}
}
public virtual void RemoveCardFromView(IBattleCardView cardViewToRemove, float deckRearrangeTime)
{
if (BattleManagerBase.GetIns().IsRecovery)
{
deckRearrangeTime = 0f;
}
if (battleCardViewList.Remove(cardViewToRemove))
{
RearrangeInplay(deckRearrangeTime);
}
}
public virtual void RemoveCardFromView(IBattleCardView cardViewToRemove)
{
battleCardViewList.Remove(cardViewToRemove);
}
public virtual void RemoveCardsFromView(List<IBattleCardView> cardViewsToRemove, float deckRearrangeTime)
{
if (BattleManagerBase.GetIns().IsRecovery)
{
deckRearrangeTime = 0f;
}
if (cardViewsToRemove.FindAll((IBattleCardView cardView) => battleCardViewList.Remove(cardView)).Any())
{
RearrangeInplay(deckRearrangeTime);
}
}
public virtual VfxBase CreateRemoveCardsFromViewVfx(List<IBattleCardView> cardViewsToRemove, float deckRearrangeTime)
{
return InstantVfx.Create(delegate
{
RemoveCardsFromView(cardViewsToRemove, deckRearrangeTime);
});
}
public void Replacement(IBattleCardView originalView, IBattleCardView newView)
{
battleCardViewList.Insert(battleCardViewList.IndexOf(originalView), newView);
battleCardViewList.RemoveAt(battleCardViewList.IndexOf(originalView));
if (BattleManagerBase.GetIns().IsRecovery)
{
RearrangeInplay(0f);
}
else
{
RearrangeInplay(0.1f);
}
}
public void AttachCardView(IBattleCardView cardView)
{
cardView.Transform.parent = inPlayCardControl.transform;
}
public int GetViewIndex(IBattleCardView viewCard)
{
return battleCardViewList.IndexOf(viewCard);
}
public Vector3 GetPositionInView(IBattleCardView battleCardView, bool isGlobal)
{
int viewIndex = GetViewIndex(battleCardView);
return GetPositionInView(viewIndex, isGlobal);
}
public Vector3 GetPositionInView(int viewIndex, bool isGlobal)
{
Vector3 vector = inPlayCardControl.GetPosition(viewIndex);
if (isGlobal)
{
vector = inPlayCardControl.transform.TransformPoint(vector);
}
return vector;
}
public Vector3 GetPositionInOverflowList(int indexInOverflowList, bool isPlayer)
{
return inPlayCardControl.GetOverflowPosition(indexInOverflowList, isPlayer);
}
}