Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
173 lines
6.5 KiB
C#
173 lines
6.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.View.Vfx;
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public class InPlayCardReflection : ReceivePlayActionsReflectionBase
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{
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protected int _playIndex;
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private List<NetworkBattleReceiver.TargetData> _playActions;
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private NetworkBattleDefine.PlayActionType _actionType;
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public InPlayCardReflection(BattleManagerBase battleMgr, OperateMgr operateMgr)
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: base(battleMgr, operateMgr)
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{
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}
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public void ReadySetting(List<NetworkBattleReceiver.TargetData> action, NetworkBattleDefine.PlayActionType actionType, int playIndex)
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{
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_actionType = actionType;
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_playIndex = playIndex;
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if (action != null)
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{
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_playActions = action;
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}
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}
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public void Play(bool isPlayer, List<int> choiceId, bool isChoice)
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{
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switch (_actionType)
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{
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case NetworkBattleDefine.PlayActionType.ATTACK:
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Attack(isPlayer);
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break;
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case NetworkBattleDefine.PlayActionType.EVOLUTION:
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case NetworkBattleDefine.PlayActionType.EVOLUTION_SELECT:
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Evol(isPlayer, choiceId, isChoice);
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break;
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}
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}
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private void Attack(bool isPlayer)
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{
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BattleCardBase targetCard = NetworkBattleGenericTool.LookForActionDataToTargetCard(_battleMgr, _playActions)[0];
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int playIndex = _playIndex;
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BattlePlayerBase battlePlayer = _battleMgr.GetBattlePlayer(isPlayer);
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BattleCardBase battleCardIdx = _battleMgr.GetBattleCardIdx(battlePlayer.ClassAndInPlayCardList, playIndex);
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if (isPlayer)
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{
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RegisterPairToAttackSelectControl(battleCardIdx, targetCard);
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}
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VfxBase vfx = _operateMgr.Attack(battleCardIdx, targetCard, isPlayer);
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_battleMgr.VfxMgr.RegisterSequentialVfx(vfx);
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}
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protected virtual void RegisterPairToAttackSelectControl(BattleCardBase attackCard, BattleCardBase targetCard)
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{
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AttackSelectControl.AttackPair attackPair = new AttackSelectControl.AttackPair(attackCard.BattleCardView, targetCard.BattleCardView);
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AttackSelectControl attackSelectControl = _battleMgr.BattlePlayer.BattleView.AttackSelectControl;
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attackPair._attackTarget._isReady = !attackSelectControl.IsCardTranslatable(targetCard.BattleCardView);
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attackSelectControl.RegisterAttackPair(attackPair);
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}
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private void Evol(bool isPlayer, List<int> choiceId, bool isChoice)
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{
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int playIndex = _playIndex;
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BattlePlayerBase battlePlayer = _battleMgr.GetBattlePlayer(isPlayer);
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BattleCardBase battleCardIdx = _battleMgr.GetBattleCardIdx(battlePlayer.ClassAndInPlayCardList, playIndex);
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if (GameMgr.GetIns().IsReplayBattle && battleCardIdx == null)
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{
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return;
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}
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List<BattleCardBase> list = new List<BattleCardBase>();
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if (_actionType == NetworkBattleDefine.PlayActionType.EVOLUTION_SELECT)
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{
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list = NetworkBattleGenericTool.GetOpposingCardObjTarget(_battleMgr, _playActions);
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bool flag = true;
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foreach (BattleCardBase item in list)
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{
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if (item != null)
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{
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flag = false;
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break;
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}
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}
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if (flag)
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{
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list = null;
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}
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}
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_battleMgr.VfxMgr.RegisterSequentialVfx(CreateEvolveVfx(battleCardIdx, list, isPlayer, choiceId, isChoice));
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}
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public override void RecordSelectStart(BattleCardBase receivedCard, BattleCardBase choiceTransformCard = null)
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{
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_actingCard = receivedCard;
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_selectSkills = GetSelectSkills(receivedCard, isEvolve: true);
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_currentSkill = _selectSkills.First();
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_isBurialRiteSelect = _currentSkill.IsBurialRite;
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List<BattleCardBase> selectableCards = GetSelectableCards(receivedCard.IsPlayer);
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_isBurialRiteSelect = false;
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_operateMgr.StartSelectCard(receivedCard, isEvolve: true, selectableCards, isChoiceBrave: false);
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}
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public override void RecordSelectCard(BattleCardBase targetCard, bool isBurialRiteSelect)
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{
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_operateMgr.SelectCard(targetCard, isEvolve: true, _actingCard, isChoiceBrave: false, isBurialRiteSelect);
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_selectSkills.Remove(_currentSkill);
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_currentSkill = _selectSkills.First();
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_selectedCards.Add(targetCard);
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int num = _actingCard.EvolutionSkills.Where((SkillBase s) => s.IsBurialRite).Count();
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_isBurialRiteSelect = _currentSkill.IsBurialRite && _selectedCards.Count < num;
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List<BattleCardBase> selectableCards = GetSelectableCards(_actingCard.IsPlayer, null, _selectedCards);
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_isBurialRiteSelect = false;
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_operateMgr.StartMultipleSelectCard(_actingCard, isEvolve: true, selectableCards, isChoiceBrave: false);
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}
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public override void RecordCompleteSelect(BattleCardBase targetCard, bool isBurialRiteSelect, bool isChoiceBraveSelect)
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{
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_operateMgr.CompleteSelectCard(targetCard, isEvolve: true, _actingCard, isChoiceBraveSelect, isBurialRiteSelect);
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ClearData();
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}
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public override void RecordCancelSelect()
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{
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if (_actingCard != null)
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{
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_operateMgr.CancelSelect(_actingCard, isEvolve: true, _actingCard.Index == 0);
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}
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ClearData();
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}
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public override void RecordStartChoiceSelect(BattleCardBase playedCard)
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{
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_actingCard = playedCard;
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_currentSkill = GetSelectSkills(playedCard, isEvolve: true).FirstOrDefault();
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List<BattleCardBase> choiceCards = _currentSkill.GetSelectableCards(new BattlePlayerReadOnlyInfoPair(_currentSkill.SkillPrm.selfBattlePlayer, _currentSkill.SkillPrm.opponentBattlePlayer), new SkillConditionCheckerOption()).ToList();
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_operateMgr.StartChoiceCard(playedCard, isEvolve: true, choiceCards, isChoiceBrave: false);
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}
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public override void RecordCompleteChoiceSelect(List<int> choiceIdList)
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{
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List<int> choiceTokenIds = (from i in SkillOptionValue.ParseOptionTokenID(_currentSkill.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.card_id, "_OPT_NULL_"))
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select (!_actingCard.BaseParameter.IsFoil) ? i : (i + 1)).ToList();
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_operateMgr.CompleteChoiceCard(null, isEvolve: true, new List<BattleCardBase>(), _actingCard, choiceIdList.Select((int i) => choiceTokenIds.IndexOf(i)).ToList(), hasSelectionSkill: false, isChoiceBrave: false);
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}
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public override void RecordCancelChoice()
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{
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if (_actingCard != null)
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{
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_operateMgr.CancelChoice(_actingCard, isEvolve: true, isChoiceBrave: false);
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}
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ClearData();
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}
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protected virtual VfxBase CreateEvolveVfx(BattleCardBase evolvedCard, List<BattleCardBase> targetCards, bool isPlayer, List<int> choiceId, bool isChoice)
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{
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if (isChoice && (choiceId == null || choiceId.Count <= 0))
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{
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choiceId = new List<int>();
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choiceId.Add(100011010);
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}
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return _operateMgr.EvolutionCard(evolvedCard, isPlayer, targetCards, choiceId);
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}
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protected override VfxBase CreateAfterSelectVfx(BattleCardBase actingCard, List<int> selectedChoiceCardIds, bool isPlayer = true, bool isChoiceBrave = false)
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{
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return NullVfx.GetInstance();
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}
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}
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