Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
14 lines
276 B
C#
14 lines
276 B
C#
using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public interface ITurnPanelControl
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{
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GameObject GameObject { get; }
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void Initialize(bool isEvoEnableP = true, bool isEvoEnableE = true);
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void StartUI(int turn, int evo, bool isP);
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VfxBase LoadResource();
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}
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