Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
39 lines
659 B
C#
39 lines
659 B
C#
using UnityEngine;
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public interface ITurnEndButtonUI
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{
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GameObject GameObject { get; }
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bool _isButtonForcedOff { get; set; }
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bool _isChangeViewLock { get; set; }
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bool GetEnableLabel { get; }
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Vector3 GetBtnPosition();
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void ChangeButtonView(bool isMyTurn);
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void EnableButton();
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void StartTurnEndCountdown();
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void HideBtn();
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GameObject GetTurnEndButton();
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void DisableButton();
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void SettingTimer(float second, bool isRed);
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void HideAnimation();
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void Recovery();
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void ShowBtn(bool canPlayerEndTurnImmediately = false);
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void EnableEndTurnPulsateEffect();
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void DisableEndTurnPulsateEffect();
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}
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