Files
SVSimServer/SVSim.BattleEngine/Engine/ITurnEndButtonUI.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

39 lines
659 B
C#

using UnityEngine;
public interface ITurnEndButtonUI
{
GameObject GameObject { get; }
bool _isButtonForcedOff { get; set; }
bool _isChangeViewLock { get; set; }
bool GetEnableLabel { get; }
Vector3 GetBtnPosition();
void ChangeButtonView(bool isMyTurn);
void EnableButton();
void StartTurnEndCountdown();
void HideBtn();
GameObject GetTurnEndButton();
void DisableButton();
void SettingTimer(float second, bool isRed);
void HideAnimation();
void Recovery();
void ShowBtn(bool canPlayerEndTurnImmediately = false);
void EnableEndTurnPulsateEffect();
void DisableEndTurnPulsateEffect();
}