Files
SVSimServer/SVSim.BattleEngine/Engine/IStatusPanelControl.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

46 lines
1.0 KiB
C#

using UnityEngine;
using Wizard.Battle.View.Vfx;
public interface IStatusPanelControl
{
Vector3 EpPanelOffScreenPosition { get; }
void SetUp(BattleManagerBase battleMgr);
void ShowStatus(bool isNewReplayMoveTurn);
void ShowPpEp(bool isNotEPMax3, bool fixDirection = false, bool isNewReplay = false, bool isBanmenkun = false);
void HideUI();
void SetDeck(int num);
void SetGrave(int num);
void SetHandCount(int num);
void ShowStatusPanelAlways();
void HideStatusPanelAlways();
void ShowStatusPanelOnBattle();
void SetPp(int num, int max, bool isNewReplayMoveTurn = false);
void PlayIncreasePpAnimation(int oldPp, int newPp);
void SetEp(int evo, int cnt);
VfxBase PlayIncreaseMaxEpAnimation(int oldMaxEp, int newEp);
VfxBase PlayIncreaseUsableEpAnimation(int oldUsableEpAmount, int amountOfUsableEpGained, int maxEp);
VfxBase PlayDecreaseUsableEpAnimation(int oldUsableEpAmount, int usedEp);
GameObject GetPPPanel();
GameObject GetEPIcon();
Transform GetClassInfoAnchor();
}