Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
7 lines
241 B
C#
7 lines
241 B
C#
public interface ISkillEnvironmentalFilter
|
|
{
|
|
int Filtering(IBattlePlayerReadOnlyInfo playerinfo, SkillConditionCheckerOption option);
|
|
|
|
int FilteringPrePlay(IBattlePlayerReadOnlyInfo playerinfo, SkillConditionCheckerOption option);
|
|
}
|