Files
SVSimServer/SVSim.BattleEngine/Engine/IBattleResultReporter.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

32 lines
585 B
C#

using System.Collections.Generic;
using LitJson;
using Wizard;
using Wizard.Lottery;
public interface IBattleResultReporter
{
bool IsEnd { get; }
List<UserAchievement> UserAchievement { get; }
List<UserMission> UserMission { get; }
List<ReceivedReward> MissionRewards { get; }
List<ReceivedReward> VictoryRewards { get; }
int ClassExp { get; }
bool IsDataExist { get; }
LotteryApplyData LotteryData { get; }
MyPageHomeDialogData HomeDialogData { get; }
void Report(bool isWin);
void Destroy();
JsonData GetFinishResponseData();
}