Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
32 lines
585 B
C#
32 lines
585 B
C#
using System.Collections.Generic;
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using LitJson;
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using Wizard;
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using Wizard.Lottery;
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public interface IBattleResultReporter
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{
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bool IsEnd { get; }
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List<UserAchievement> UserAchievement { get; }
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List<UserMission> UserMission { get; }
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List<ReceivedReward> MissionRewards { get; }
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List<ReceivedReward> VictoryRewards { get; }
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int ClassExp { get; }
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bool IsDataExist { get; }
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LotteryApplyData LotteryData { get; }
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MyPageHomeDialogData HomeDialogData { get; }
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void Report(bool isWin);
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void Destroy();
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JsonData GetFinishResponseData();
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}
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