Files
SVSimServer/SVSim.BattleEngine/Engine/IBattlePlayerVfxCreator.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

16 lines
508 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View.Vfx;
public interface IBattlePlayerVfxCreator
{
VfxBase CreateUsePp(int pp, int maxPp, Vector3 labelPosition, bool newReplayMoveTurn);
VfxBase CreateUseBp(int bp, int deltaBp, Func<Vector3> getPosition, bool isVariableCost, bool isSelf);
VfxBase CreateUpdateEp(int evolCount, int evolveWaitTurnCount);
VfxBase CreateCardDraw(IEnumerable<BattleCardBase> cards, bool isOpenDrawSkill = false);
}