Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
16 lines
508 B
C#
16 lines
508 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public interface IBattlePlayerVfxCreator
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{
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VfxBase CreateUsePp(int pp, int maxPp, Vector3 labelPosition, bool newReplayMoveTurn);
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VfxBase CreateUseBp(int bp, int deltaBp, Func<Vector3> getPosition, bool isVariableCost, bool isSelf);
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VfxBase CreateUpdateEp(int evolCount, int evolveWaitTurnCount);
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VfxBase CreateCardDraw(IEnumerable<BattleCardBase> cards, bool isOpenDrawSkill = false);
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}
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