Files
SVSimServer/SVSim.BattleEngine/Engine/IBattlePlayerReadOnlyInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

162 lines
4.8 KiB
C#

using System.Collections.Generic;
using Wizard.Battle;
public interface IBattlePlayerReadOnlyInfo
{
bool IsPlayer { get; }
bool IsSelfTurn { get; }
int Turn { get; }
bool IsGameFirst { get; }
int PpTotal { get; }
int Pp { get; }
int EpTotal { get; }
int CurrentEpCount { get; }
int Bp { get; }
int EvolveWaitTurnCount { get; }
int GameUsedEpCount { get; }
int TurnUsedEpCount { get; }
bool IsShortageDeckLose { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoDeckCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoBattleStartDeckCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoHandCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoClassAndInPlayCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoCemeterys { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoBanishCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoFusionIngredientList { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoTurnFusionCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoNecromanceZoneCards { get; }
IEnumerable<IEnumerable<IReadOnlyBattleCardInfo>> SkillInfoLastTargets { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoDiscards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoDiscardedCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoFusionIngredientAndDiscardedCards { get; }
IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoReturnedCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoHealingCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoSkillSummonedCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoEvolvedCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoDestroyedWhenDestroyCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoTurnPlayCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoTurnDrawCards { get; }
IEnumerable<BattlePlayerBase.CardAndId> SkillInfoTurnDrawTokenCardsWithId { get; }
IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoGameSummonCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGamePlayCards { get; }
IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoGameTurnPlayCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameCrystallizedPlayCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameSkillActivated { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoInplayMetamorphosedCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameBurialRiteCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoTurnBurialRiteCards { get; }
IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoGameReanimatedCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameDrawCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameDrawTokenCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameAddUpdateDeckCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameLeftCards { get; }
IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoGameTurnLeftCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameSuperSkyboundArtCards { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameQuickAttackCards { get; }
List<TurnAndIntValue> TurnPlayCardCountInfo { get; }
List<TurnAndIntValue> TurnFusionCountInfo { get; }
int TurnNecromanceCount { get; }
int GameNecromanceCount { get; }
int GameUsedPpCount { get; }
int RallyCount { get; }
int DeckBanishCount { get; }
IEnumerable<IReadOnlyBattleCardInfo> SkillInfoInPlayCards { get; }
IReadOnlyBattleCardInfo SkillInfoClass { get; }
List<TurnAndIntValue> TurnStartLifeList { get; }
int GameResonanceStartCount { get; }
int TurnResonanceStartCount { get; }
int GameUsedWhiteRitualCount { get; }
int LastInplayWhiteRitualStack { get; }
List<TurnAndIntValue> GameSkillReturnCardCountList { get; }
List<TurnAndIntValue> GameSkillDiscardCountList { get; }
List<TurnAndIntValue> GameSkillBuffCountList { get; }
List<TurnAndIntValue> GameSkillMetamorphoseCountList { get; }
int GetCurrentTurnEvolveCount();
int GetSpecificTurnEvolveCount(TurnPlayerInfo turnPlayerInfo);
IEnumerable<IReadOnlyBattleCardInfo> GetSpecificTurnDestroyCards(TurnPlayerInfo turnPlayerInfo);
int GetSpecificTurnWhenHealingCount(TurnPlayerInfo turnPlayerInfo, bool isTextKeyword);
int GetSpecificTurnSkillReturnCardCount(TurnPlayerInfo turnPlayerInfo);
int GetSpecificTurnSkillDiscardCount(TurnPlayerInfo turnPlayerInfo);
int GetSpecificTurnEnhanceCardCount(TurnPlayerInfo turnPlayerInfo);
int GetAttachTurnBySkillId(string id);
int GetCurrentTurnPlayCount();
int GetSpecificTurnPlayCount(TurnPlayerInfo turnPlayerInfo);
}