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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

106 lines
3.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HillField : BackGroundBase
{
public override int FieldId => 21;
public HillField(string bgmId = "NONE")
: base(bgmId)
{
}
protected override void BattleFieldBuild()
{
BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate
{
base.Field = GameObject.Find(_str3DFieldPath);
base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform;
GimicAudioList = base.Field.GetComponent<AudioList>().GimicAudioList;
List<string> list = new List<string>(_fieldObjDictionary.Keys);
List<GameObject> list2 = new List<GameObject>();
for (int i = 0; i < _fieldObjDictionary.Count; i++)
{
list2.Add(_fieldObjDictionary[list[i]]);
}
GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate
{
base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent<SetShaderGlobalColorBG>();
base.IsLoadDone = true;
}, isBattle: true, isField: true);
}));
}
public override void StartFieldSetEffect(Vector3 pos)
{
switch (FieldId)
{
case 21:
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_21, pos);
break;
case 23:
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_23, pos);
break;
}
}
public override void StartFieldTapEffect(int areaId, Vector3 pos)
{
base.StartFieldTapEffect(areaId, pos);
switch (FieldId)
{
case 21:
switch (areaId)
{
case 1:
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_21_1, pos);
break;
case 2:
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_21_2, pos);
break;
}
break;
case 23:
switch (areaId)
{
case 1:
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_23_1, pos);
break;
case 2:
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_23_2, pos);
break;
}
break;
}
}
protected override IEnumerator RunFieldOpening()
{
GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L);
_battleCamera.Camera.transform.localPosition = new Vector3(-2050f, -1600f, -75f);
_battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-33f, 43f, -60f));
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(60f, -80f, -430f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-37f, 83f, -87f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
yield return new WaitForSeconds(2f);
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
yield return new WaitForSeconds(0f);
}
protected override IEnumerator RunFieldGimic(GameObject obj)
{
string tag = obj.tag;
if (tag != null && tag == "FieldGimic1")
{
_ = _gimicCntDictionary[obj.tag];
}
yield return new WaitForSeconds(0f);
}
protected override IEnumerator RunFieldShake()
{
yield return new WaitForSeconds(0f);
}
}