Files
SVSimServer/SVSim.BattleEngine/Engine/HandTRSCalculatorBase.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

23 lines
568 B
C#

using UnityEngine;
public abstract class HandTRSCalculatorBase
{
protected const float HAND_ALL_WIDTH = 700f;
protected const float CARD_WIDTH = 200f;
protected readonly Vector3 _handPos = Vector3.zero;
public HandTRSCalculatorBase(Vector3 handPos)
{
_handPos = handPos;
}
public abstract void CalcTRS(HandControl.HandState state, int handMax, int handIndex, ref Vector3 retPos, ref Vector3 retRot, ref Vector3 retScale);
protected float CalHandAllWidth(int handMax)
{
return Mathf.Min(200f * (float)(handMax - 1), 700f);
}
}