Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

35 lines
689 B
C#

using UnityEngine;
public class GachaObj : MonoBehaviour
{
[SerializeField]
private Camera m_GachaCamera;
[SerializeField]
private GameObject m_GachaLight;
[SerializeField]
private GameObject m_GachaBox;
[SerializeField]
private GameObject m_ClanLabels;
[SerializeField]
private UITexture m_DarkSideTex;
[SerializeField]
private UITexture m_BgBlackTex;
public Camera GachaCamera => m_GachaCamera;
public GameObject GachaLight => m_GachaLight;
public GameObject GachaBox => m_GachaBox;
public GameObject ClanLabels => m_ClanLabels;
public UITexture DarkSideTex => m_DarkSideTex;
public UITexture BgBlackTex => m_BgBlackTex;
}