Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
35 lines
689 B
C#
35 lines
689 B
C#
using UnityEngine;
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public class GachaObj : MonoBehaviour
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{
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[SerializeField]
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private Camera m_GachaCamera;
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[SerializeField]
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private GameObject m_GachaLight;
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[SerializeField]
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private GameObject m_GachaBox;
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[SerializeField]
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private GameObject m_ClanLabels;
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[SerializeField]
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private UITexture m_DarkSideTex;
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[SerializeField]
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private UITexture m_BgBlackTex;
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public Camera GachaCamera => m_GachaCamera;
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public GameObject GachaLight => m_GachaLight;
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public GameObject GachaBox => m_GachaBox;
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public GameObject ClanLabels => m_ClanLabels;
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public UITexture DarkSideTex => m_DarkSideTex;
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public UITexture BgBlackTex => m_BgBlackTex;
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}
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