Files
SVSimServer/SVSim.BattleEngine/Engine/FriendApply.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

43 lines
915 B
C#

using System;
using LitJson;
public class FriendApply : HeaderData
{
public uint id;
public int viewerId;
public string name;
public string countryCode;
public int rank;
public long emblemId;
public int degreeId;
public DateTime lastPlayTime;
public DateTime applyedTime;
public int MissionType { get; private set; }
public FriendApply(JsonData data)
{
id = (uint)data["id"].ToLong();
viewerId = data["viewer_id"].ToInt();
name = (string)data["name"];
countryCode = (string)data["country_code"];
rank = data["rank"].ToInt();
emblemId = data["emblem_id"].ToLong();
degreeId = data["degree_id"].ToInt();
lastPlayTime = DateTime.Parse(data["last_play_time"].ToString());
applyedTime = DateTime.Parse(data["create_time"].ToString());
if (data.Keys.Contains("mission_type"))
{
MissionType = data["mission_type"].ToInt();
}
}
}