Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using LitJson;
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using Wizard;
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using Wizard.Battle.Recovery;
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public class FinishTaskBase : BaseTask
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{
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protected int classId;
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protected const string data_str = "data";
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public bool IsResponseDataExist(JsonData response)
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{
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JsonData jsonData = response["data"];
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if (jsonData == null || jsonData.Count == 0)
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{
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return false;
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}
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return true;
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}
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public BattleFinishParam SettingFinishBattleParameter(int class_id, int total_turn, int evolve_count, int enemy_evolve_count, int battle_result, int is_retire)
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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BattleManagerBase ins = BattleManagerBase.GetIns();
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classId = class_id;
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BattleFinishParam battleFinishParam = CreateBattleFinishParam(class_id, total_turn, evolve_count, enemy_evolve_count, battle_result, is_retire);
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.SELF_DISCONNECT_OPEN_STATUS_TO_REPLACE_LOG, 0f);
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if (battle_result == 0 && dataMgr.RecoveryData == null && RecoveryRecordManagerBase.IsExistsAINetworkRecoveryFile())
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{
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dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_ai_network.json"));
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}
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JsonData recoveryData = dataMgr.RecoveryData;
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if (recoveryData != null)
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{
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battleFinishParam.recovery_data = recoveryData.ToJson();
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}
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BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true);
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BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class;
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battleFinishParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass);
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base.Params = battleFinishParam;
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return battleFinishParam;
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}
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protected virtual BattleFinishParam CreateBattleFinishParam(int class_id, int total_turn, int evolve_count, int enemy_evolve_count, int battle_result, int is_retire)
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{
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return new BattleFinishParam
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{
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class_id = class_id,
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total_turn = total_turn,
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evolve_count = evolve_count,
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enemy_evolve_count = enemy_evolve_count,
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battle_result = battle_result,
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is_retire = is_retire
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};
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}
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protected bool IsEffectiveErrorCode(int code)
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{
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if (resultCode != 1 && resultCode != 3502)
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{
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return true;
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}
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return false;
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}
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}
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