Files
SVSimServer/SVSim.BattleEngine/Engine/EnemyClassBattleCard.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

29 lines
797 B
C#

using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
public class EnemyClassBattleCard : ClassBattleCardBase
{
public EnemyClassBattleCard(ClassBuildInfo buildInfo)
: base(buildInfo)
{
}
protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
{
if (isNullView)
{
return NullCardVfxCreator.GetInstance();
}
return new EnemyClassCardVfxCreator((ClassBattleCardViewBase)battleCardView, this, base.SelfBattlePlayer.BattleView, _buildInfo.ResourceMgr);
}
protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
{
if (isNullView)
{
return new NullClassBattleCardView(buildInfo);
}
return new EnemyClassBattleCardView(buildInfo);
}
}