Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
29 lines
797 B
C#
29 lines
797 B
C#
using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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public class EnemyClassBattleCard : ClassBattleCardBase
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{
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public EnemyClassBattleCard(ClassBuildInfo buildInfo)
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: base(buildInfo)
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{
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}
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protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
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{
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if (isNullView)
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{
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return NullCardVfxCreator.GetInstance();
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}
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return new EnemyClassCardVfxCreator((ClassBattleCardViewBase)battleCardView, this, base.SelfBattlePlayer.BattleView, _buildInfo.ResourceMgr);
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}
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protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
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{
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if (isNullView)
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{
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return new NullClassBattleCardView(buildInfo);
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}
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return new EnemyClassBattleCardView(buildInfo);
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}
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}
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