Files
SVSimServer/SVSim.BattleEngine/Engine/EmitHandUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

113 lines
4.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.Phase;
public static class EmitHandUtility
{
public static void SendSelectSkill(NetworkBattleSender.SELECT_SKILL_OPERATION skillSelectOperation, BattleManagerBase battleMgr, BattleCardBase cardInfoToSend, bool isEvolveSelect, List<BattleCardBase> compInfoToSend = null, List<SkillBase> activeSelectSkills = null, bool isBurialRite = false, bool isChoiceBrave = false)
{
NetworkStandardBattleMgr networkStandardBattleMgr = ConvertToStandardNetworkBattleMgr(battleMgr);
if (networkStandardBattleMgr == null)
{
return;
}
string text = string.Empty;
List<int> list = new List<int>();
switch (skillSelectOperation)
{
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
text = cardInfoToSend.Index.ToString();
if (activeSelectSkills != null)
{
list.AddRange(from s in activeSelectSkills
where RegisterSkillConditionCheck.IsSkillConditionCheck(s, isNotHandCheck: true)
select s.SkillPrm.ownerCard.Skills.IndexOf(s));
}
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteSelect:
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
text = (cardInfoToSend.IsPlayer ? "1" : "0") + ConvertToThreeDigitCardIndex(cardInfoToSend.Index);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteFusionSelect:
text = cardInfoToSend.Index.ToString();
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
text = cardInfoToSend.Index.ToString();
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelSelect:
case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelChoiceSelect:
text = string.Empty;
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectChoiceCard:
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteChoiceSelect:
{
for (int i = 0; i < compInfoToSend.Count; i++)
{
if (i > 0)
{
text += ",";
}
text += compInfoToSend[i].Index;
}
break;
}
default:
Debug.LogError("Invalid Select Skill Operation");
return;
}
networkStandardBattleMgr.NetworkSender.SendSelectSkill(skillSelectOperation, isEvolveSelect, text, list, isBurialRite, isChoiceBrave);
}
public static void SendSelectObject(BattleManagerBase battleMgr, BattleCardBase selectedCard)
{
if (!GameMgr.GetIns().GetDataMgr().IsRoomBattleType())
{
return;
}
NetworkStandardBattleMgr networkStandardBattleMgr = ConvertToStandardNetworkBattleMgr(battleMgr);
if (networkStandardBattleMgr != null && battleMgr.GetCurrentPhase() is MainPhase)
{
if (selectedCard != null && selectedCard.IsInHand)
{
networkStandardBattleMgr.NetworkSender.SendSelectObject(selectedCard);
}
else
{
networkStandardBattleMgr.NetworkSender.SendSelectObject(null);
}
}
}
public static void SendTurnEndReady(BattleManagerBase battleMgr, bool isShortenedTurn)
{
ConvertToStandardNetworkBattleMgr(battleMgr)?.NetworkSender.SendTurnEndReady(isShortenedTurn);
}
public static void SendSlideObject(BattleManagerBase battleMgr, NetworkBattleSender.SLIDE_OBJECT_TYPE slideObjectType, BattleCardBase selectedCard = null, BattleCardBase attackingCard = null)
{
ConvertToStandardNetworkBattleMgr(battleMgr)?.NetworkSender.SendSlideObject(slideObjectType, selectedCard, attackingCard);
}
public static void ResetSelectedSlideCard(BattleManagerBase battleMgr)
{
ConvertToStandardNetworkBattleMgr(battleMgr)?.NetworkSender.ResetSelectedSlideCard();
}
private static NetworkStandardBattleMgr ConvertToStandardNetworkBattleMgr(BattleManagerBase battleMgr)
{
if (ToolboxGame.RealTimeNetworkAgent == null)
{
return null;
}
return battleMgr as NetworkStandardBattleMgr;
}
private static string ConvertToThreeDigitCardIndex(int cardIndex)
{
return cardIndex.ToString().PadLeft(3, '0');
}
}