Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
113 lines
4.0 KiB
C#
113 lines
4.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.Phase;
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public static class EmitHandUtility
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{
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public static void SendSelectSkill(NetworkBattleSender.SELECT_SKILL_OPERATION skillSelectOperation, BattleManagerBase battleMgr, BattleCardBase cardInfoToSend, bool isEvolveSelect, List<BattleCardBase> compInfoToSend = null, List<SkillBase> activeSelectSkills = null, bool isBurialRite = false, bool isChoiceBrave = false)
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{
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NetworkStandardBattleMgr networkStandardBattleMgr = ConvertToStandardNetworkBattleMgr(battleMgr);
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if (networkStandardBattleMgr == null)
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{
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return;
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}
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string text = string.Empty;
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List<int> list = new List<int>();
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switch (skillSelectOperation)
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{
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
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text = cardInfoToSend.Index.ToString();
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if (activeSelectSkills != null)
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{
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list.AddRange(from s in activeSelectSkills
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where RegisterSkillConditionCheck.IsSkillConditionCheck(s, isNotHandCheck: true)
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select s.SkillPrm.ownerCard.Skills.IndexOf(s));
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}
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
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text = (cardInfoToSend.IsPlayer ? "1" : "0") + ConvertToThreeDigitCardIndex(cardInfoToSend.Index);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteFusionSelect:
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text = cardInfoToSend.Index.ToString();
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
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text = cardInfoToSend.Index.ToString();
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelChoiceSelect:
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text = string.Empty;
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectChoiceCard:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteChoiceSelect:
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{
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for (int i = 0; i < compInfoToSend.Count; i++)
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{
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if (i > 0)
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{
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text += ",";
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}
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text += compInfoToSend[i].Index;
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}
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break;
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}
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default:
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Debug.LogError("Invalid Select Skill Operation");
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return;
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}
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networkStandardBattleMgr.NetworkSender.SendSelectSkill(skillSelectOperation, isEvolveSelect, text, list, isBurialRite, isChoiceBrave);
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}
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public static void SendSelectObject(BattleManagerBase battleMgr, BattleCardBase selectedCard)
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{
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if (!GameMgr.GetIns().GetDataMgr().IsRoomBattleType())
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{
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return;
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}
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NetworkStandardBattleMgr networkStandardBattleMgr = ConvertToStandardNetworkBattleMgr(battleMgr);
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if (networkStandardBattleMgr != null && battleMgr.GetCurrentPhase() is MainPhase)
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{
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if (selectedCard != null && selectedCard.IsInHand)
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{
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networkStandardBattleMgr.NetworkSender.SendSelectObject(selectedCard);
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}
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else
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{
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networkStandardBattleMgr.NetworkSender.SendSelectObject(null);
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}
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}
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}
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public static void SendTurnEndReady(BattleManagerBase battleMgr, bool isShortenedTurn)
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{
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ConvertToStandardNetworkBattleMgr(battleMgr)?.NetworkSender.SendTurnEndReady(isShortenedTurn);
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}
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public static void SendSlideObject(BattleManagerBase battleMgr, NetworkBattleSender.SLIDE_OBJECT_TYPE slideObjectType, BattleCardBase selectedCard = null, BattleCardBase attackingCard = null)
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{
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ConvertToStandardNetworkBattleMgr(battleMgr)?.NetworkSender.SendSlideObject(slideObjectType, selectedCard, attackingCard);
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}
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public static void ResetSelectedSlideCard(BattleManagerBase battleMgr)
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{
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ConvertToStandardNetworkBattleMgr(battleMgr)?.NetworkSender.ResetSelectedSlideCard();
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}
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private static NetworkStandardBattleMgr ConvertToStandardNetworkBattleMgr(BattleManagerBase battleMgr)
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{
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if (ToolboxGame.RealTimeNetworkAgent == null)
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{
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return null;
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}
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return battleMgr as NetworkStandardBattleMgr;
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}
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private static string ConvertToThreeDigitCardIndex(int cardIndex)
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{
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return cardIndex.ToString().PadLeft(3, '0');
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}
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}
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