Files
SVSimServer/SVSim.BattleEngine/Engine/EffectBattle.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

35 lines
692 B
C#

using System;
using CriWare;
using UnityEngine;
public class EffectBattle : EffectIdx
{
[HideInInspector]
public EffectMgr.MoveType moveType;
[HideInInspector]
public CriAtomSource ECriAtomSource;
private Vector3 FromPos;
public Animation AnimationObj;
[HideInInspector]
public EffectMgr.EngineType engineType { get; set; }
[Obsolete]
public void PlaySummon(BattleCardBase card, Vector3 p0)
{
FromPos = p0;
base.gameObject.transform.position = FromPos;
}
private void Start()
{
if (engineType == EffectMgr.EngineType.SOLID && AnimationObj == null)
{
AnimationObj = base.transform.GetComponentInChildren<Animation>();
}
}
}