Files
SVSimServer/SVSim.BattleEngine/Engine/DoMatchingDetail.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

42 lines
786 B
C#

public class DoMatchingDetail
{
public int matchingState;
public int timeoutPeriod;
public int retryPeriod;
public string battleId;
public string nodeServerUrl;
public int finishLoadTask_MatchingState;
public bool isEnableWinnerReward { get; private set; }
public int winnerRewardGrade { get; private set; }
public string winnerRewardMessage { get; private set; }
public long GetBattleId()
{
if (string.IsNullOrEmpty(battleId))
{
return -1L;
}
return long.Parse(battleId);
}
public void SetWinnerRewardInfo(int grade, string message)
{
isEnableWinnerReward = true;
winnerRewardMessage = message;
winnerRewardGrade = grade;
}
public void ClearWinnerRewardInfo()
{
isEnableWinnerReward = false;
}
}