Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
42 lines
786 B
C#
42 lines
786 B
C#
public class DoMatchingDetail
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{
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public int matchingState;
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public int timeoutPeriod;
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public int retryPeriod;
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public string battleId;
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public string nodeServerUrl;
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public int finishLoadTask_MatchingState;
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public bool isEnableWinnerReward { get; private set; }
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public int winnerRewardGrade { get; private set; }
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public string winnerRewardMessage { get; private set; }
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public long GetBattleId()
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{
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if (string.IsNullOrEmpty(battleId))
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{
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return -1L;
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}
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return long.Parse(battleId);
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}
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public void SetWinnerRewardInfo(int grade, string message)
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{
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isEnableWinnerReward = true;
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winnerRewardMessage = message;
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winnerRewardGrade = grade;
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}
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public void ClearWinnerRewardInfo()
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{
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isEnableWinnerReward = false;
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}
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}
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