Files
SVSimServer/SVSim.BattleEngine/Engine/DialogSupport.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

134 lines
3.7 KiB
C#

using Cute;
using UnityEngine;
using UnityEngine.Networking;
using Wizard;
public class DialogSupport : MonoBehaviour
{
private enum Info
{
UserId,
AppVersion,
OsVersion,
Device
}
[SerializeField]
private UITable _table;
private GameObject[] _items;
private const string CHECK_ON = "btn_check_on";
private const string CHECK_OFF = "btn_check_off";
private const string USERID = "&userid=";
private const string APPVERSION = "&appver=";
private const string OSVERSION = "&osver=";
private const string DEVICE = "&device=";
private const string ERRORCODE = "&errorcode=";
private const string COUNTRY = "&country=";
private const string CITY = "&city=";
public string ErrorCode { get; set; }
public static DialogBase Create(string errorCode = null)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.XL);
SystemText systemText = Data.SystemText;
dialogBase.SetTitleLabel(systemText.Get("Contact_Dialog_001_Header"));
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
dialogBase.SetButtonText(systemText.Get("Contact_Dialog_001_Button"));
GameObject gameObject = Object.Instantiate(UIManager.GetInstance().SupportDialogPrefab);
dialogBase.SetObj(gameObject);
DialogSupport ds = gameObject.GetComponent<DialogSupport>();
ds.ErrorCode = errorCode;
dialogBase.onPushButton1 = delegate
{
string url = ds.GetUrl();
UIManager.GetInstance().WebViewHelper.PrepareOpenUrl(delegate
{
LocalLog.SendAllClientTraceLog(delegate
{
BrowserURL.Open(url);
});
});
};
return dialogBase;
}
public void Start()
{
string[] array = new string[4] { "Contact_Dialog_002", "Contact_Dialog_003", "Contact_Dialog_004", "Contact_Dialog_001_dmm" };
int childCount = _table.transform.childCount;
_items = new GameObject[childCount];
for (int i = 0; i < childCount; i++)
{
_items[i] = _table.transform.GetChild(i).gameObject;
UIButton bt = _items[i].GetComponentInChildren<UIButton>();
UISprite sp = _items[i].GetComponentInChildren<UISprite>();
_items[i].GetComponentInChildren<UILabel>().text = Data.SystemText.Get(array[i]);
bt.onClick.Add(new EventDelegate(delegate
{
if (sp.spriteName == "btn_check_off")
{
bt.normalSprite = "btn_check_on";
bt.pressedSprite = "btn_check_off";
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
}
else
{
bt.normalSprite = "btn_check_off";
bt.pressedSprite = "btn_check_on";
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
}
}));
}
}
private bool IsChecked(Info info)
{
if ((int)info >= _items.Length)
{
return false;
}
return _items[(int)info].GetComponentInChildren<UIButton>().normalSprite == "btn_check_on";
}
public string GetUrl()
{
string key = "URL_0013_steam";
string text = Data.SystemText.Get(key);
if (IsChecked(Info.UserId) && PlayerStaticData.UserViewerID != 0)
{
text = text + "&userid=" + PlayerStaticData.UserViewerID;
}
if (IsChecked(Info.AppVersion))
{
text = text + "&appver=" + Toolbox.DeviceManager.GetAppVersionName();
}
if (IsChecked(Info.OsVersion))
{
string osVersion = Toolbox.DeviceManager.GetOsVersion();
text = text + "&osver=" + UnityWebRequest.EscapeURL(osVersion);
}
if (IsChecked(Info.Device))
{
text = text + "&device=" + UnityWebRequest.EscapeURL(Toolbox.DeviceManager.GetDeviceName());
text += UnityWebRequest.EscapeURL("/" + Toolbox.DeviceManager.GetGraphicsDeviceName());
}
if (ErrorCode != null)
{
text = text + "&errorcode=" + ErrorCode;
}
return text;
}
}