Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
134 lines
3.7 KiB
C#
134 lines
3.7 KiB
C#
using Cute;
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using UnityEngine;
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using UnityEngine.Networking;
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using Wizard;
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public class DialogSupport : MonoBehaviour
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{
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private enum Info
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{
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UserId,
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AppVersion,
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OsVersion,
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Device
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}
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[SerializeField]
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private UITable _table;
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private GameObject[] _items;
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private const string CHECK_ON = "btn_check_on";
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private const string CHECK_OFF = "btn_check_off";
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private const string USERID = "&userid=";
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private const string APPVERSION = "&appver=";
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private const string OSVERSION = "&osver=";
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private const string DEVICE = "&device=";
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private const string ERRORCODE = "&errorcode=";
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private const string COUNTRY = "&country=";
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private const string CITY = "&city=";
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public string ErrorCode { get; set; }
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public static DialogBase Create(string errorCode = null)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.XL);
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SystemText systemText = Data.SystemText;
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dialogBase.SetTitleLabel(systemText.Get("Contact_Dialog_001_Header"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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dialogBase.SetButtonText(systemText.Get("Contact_Dialog_001_Button"));
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GameObject gameObject = Object.Instantiate(UIManager.GetInstance().SupportDialogPrefab);
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dialogBase.SetObj(gameObject);
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DialogSupport ds = gameObject.GetComponent<DialogSupport>();
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ds.ErrorCode = errorCode;
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dialogBase.onPushButton1 = delegate
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{
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string url = ds.GetUrl();
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UIManager.GetInstance().WebViewHelper.PrepareOpenUrl(delegate
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{
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LocalLog.SendAllClientTraceLog(delegate
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{
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BrowserURL.Open(url);
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});
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});
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};
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return dialogBase;
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}
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public void Start()
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{
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string[] array = new string[4] { "Contact_Dialog_002", "Contact_Dialog_003", "Contact_Dialog_004", "Contact_Dialog_001_dmm" };
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int childCount = _table.transform.childCount;
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_items = new GameObject[childCount];
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for (int i = 0; i < childCount; i++)
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{
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_items[i] = _table.transform.GetChild(i).gameObject;
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UIButton bt = _items[i].GetComponentInChildren<UIButton>();
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UISprite sp = _items[i].GetComponentInChildren<UISprite>();
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_items[i].GetComponentInChildren<UILabel>().text = Data.SystemText.Get(array[i]);
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bt.onClick.Add(new EventDelegate(delegate
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{
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if (sp.spriteName == "btn_check_off")
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{
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bt.normalSprite = "btn_check_on";
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bt.pressedSprite = "btn_check_off";
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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}
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else
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{
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bt.normalSprite = "btn_check_off";
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bt.pressedSprite = "btn_check_on";
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
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}
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}));
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}
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}
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private bool IsChecked(Info info)
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{
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if ((int)info >= _items.Length)
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{
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return false;
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}
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return _items[(int)info].GetComponentInChildren<UIButton>().normalSprite == "btn_check_on";
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}
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public string GetUrl()
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{
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string key = "URL_0013_steam";
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string text = Data.SystemText.Get(key);
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if (IsChecked(Info.UserId) && PlayerStaticData.UserViewerID != 0)
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{
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text = text + "&userid=" + PlayerStaticData.UserViewerID;
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}
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if (IsChecked(Info.AppVersion))
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{
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text = text + "&appver=" + Toolbox.DeviceManager.GetAppVersionName();
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}
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if (IsChecked(Info.OsVersion))
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{
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string osVersion = Toolbox.DeviceManager.GetOsVersion();
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text = text + "&osver=" + UnityWebRequest.EscapeURL(osVersion);
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}
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if (IsChecked(Info.Device))
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{
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text = text + "&device=" + UnityWebRequest.EscapeURL(Toolbox.DeviceManager.GetDeviceName());
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text += UnityWebRequest.EscapeURL("/" + Toolbox.DeviceManager.GetGraphicsDeviceName());
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}
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if (ErrorCode != null)
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{
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text = text + "&errorcode=" + ErrorCode;
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}
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return text;
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}
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}
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