Files
SVSimServer/SVSim.BattleEngine/Engine/DepthBlurAndBloom.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

47 lines
609 B
C#

public class DepthBlurAndBloom
{
public enum DofFocalType
{
Transform,
Position,
Point
}
public enum DofBlur
{
Horizon,
Mixed,
Disc,
BallBlur
}
public enum DofQuality
{
OnlyBackground = 1,
BackgroundAndForeground = 5
}
public enum DofTransformTarget
{
Character0,
Character1,
Character2,
Character3,
Character4,
Character5,
Character6,
Character7,
Character8,
Character9,
Character10,
Character11,
Character12,
Character13,
Character14,
Character15,
Character16,
Character17,
Character18
}
}