Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
47 lines
609 B
C#
47 lines
609 B
C#
public class DepthBlurAndBloom
|
|
{
|
|
public enum DofFocalType
|
|
{
|
|
Transform,
|
|
Position,
|
|
Point
|
|
}
|
|
|
|
public enum DofBlur
|
|
{
|
|
Horizon,
|
|
Mixed,
|
|
Disc,
|
|
BallBlur
|
|
}
|
|
|
|
public enum DofQuality
|
|
{
|
|
OnlyBackground = 1,
|
|
BackgroundAndForeground = 5
|
|
}
|
|
|
|
public enum DofTransformTarget
|
|
{
|
|
Character0,
|
|
Character1,
|
|
Character2,
|
|
Character3,
|
|
Character4,
|
|
Character5,
|
|
Character6,
|
|
Character7,
|
|
Character8,
|
|
Character9,
|
|
Character10,
|
|
Character11,
|
|
Character12,
|
|
Character13,
|
|
Character14,
|
|
Character15,
|
|
Character16,
|
|
Character17,
|
|
Character18
|
|
}
|
|
}
|