Files
SVSimServer/SVSim.BattleEngine/Engine/DeckSortDragDrop.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

381 lines
9.2 KiB
C#

using UnityEngine;
using Wizard;
public class DeckSortDragDrop : UIDragDropItem
{
protected enum DropType
{
None,
Sort,
Add
}
private const int UIPANEL_DEPTH = 50;
private const float DRAG_OBJECT_ALPHA = 0.5f;
private const float SORT_DELTA_UNDER = 5f;
private const float PAGE_CHANGE_INTERVAL_TIME = 0.75f;
public DeckListMenuUI DeckListMenuClass;
protected Vector3 _defaultPosition;
protected Transform _defaultParentTransform;
protected UIPanel _uiPanel;
protected Camera _deckListCamera;
protected string _sortExecTargetName;
protected bool _isHighSpeedCheck;
protected Vector3 _oldMousePosition;
protected bool _isDragStart;
protected bool _isPress;
protected bool _isSortExecEvenOnce;
protected float _pageChangeIntervalTime;
protected override void Awake()
{
IsGridRepositionUse = false;
_deckListCamera = UIManager.GetInstance().transform.Find("UIRoot/CameraUI").GetComponent<Camera>();
_pageChangeIntervalTime = 0f;
}
protected override void Update()
{
if (_isHighSpeedCheck)
{
if (IsSortDrag() && !DeckListMenuClass.IsPlayingSortAnimation)
{
if ((_oldMousePosition - Input.mousePosition).magnitude == 0f)
{
bool isDrop = true;
if (_isPress)
{
isDrop = false;
}
CurrentTouchPositionSort(isDrop);
_isHighSpeedCheck = false;
}
_oldMousePosition = Input.mousePosition;
}
else
{
_isHighSpeedCheck = false;
}
}
if (_isDragStart && !DeckListMenuClass.IsPlayingSortAnimation)
{
_pageChangeIntervalTime += Time.deltaTime;
PageChangeUpdate();
}
}
protected override void OnPress(bool isPressed)
{
if (_isPress != isPressed && DeckListMenuClass.IsSortMode)
{
if (isPressed && !DeckListMenuClass.IsSortDragging)
{
if (!DeckListMenuClass.IsPlayingSortAnimation)
{
base.OnPress(isPressed);
DragDropStart();
}
}
else if (IsSortDrag())
{
base.OnPress(isPressed);
SetDragStatus(isDrag: false);
Object.Destroy(_uiPanel);
CurrentTouchPositionSort(isDrop: true);
if (_isSortExecEvenOnce)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
}
_isSortExecEvenOnce = false;
_isDragStart = false;
}
}
_isPress = isPressed;
}
protected override void OnDragStart()
{
if (!DeckListMenuClass.IsPlayingSortAnimation)
{
base.OnDragStart();
}
}
protected void DragDropStart()
{
if (DeckListMenuClass.IsSortMode && !IsSortDrag())
{
SetDragStatus(isDrag: true);
mTrans = base.transform;
base.transform.parent.GetComponent<UIGrid>().Reposition();
_defaultParentTransform = base.transform.parent;
_defaultPosition = base.transform.localPosition;
base.transform.parent = _deckListCamera.transform;
base.transform.gameObject.GetComponent<BoxCollider>().enabled = false;
_uiPanel = base.gameObject.AddComponent<UIPanel>();
_uiPanel.depth = 50;
base.gameObject.GetComponent<DeckUI>().UpdateUIAlpha(0.5f);
base.transform.position = _deckListCamera.ScreenToWorldPoint(Input.mousePosition);
_isDragStart = true;
_isSortExecEvenOnce = false;
_pageChangeIntervalTime = 0.75f;
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
}
}
protected override void OnDragDropMove(Vector2 delta)
{
base.transform.position = _deckListCamera.ScreenToWorldPoint(Input.mousePosition);
if (!DeckListMenuClass.IsSortMode || DeckListMenuClass.IsPlayingSortAnimation)
{
return;
}
switch (UICamera.hoveredObject.name)
{
case "LeftDragArea":
return;
case "LeftArrow":
return;
case "RightArrow":
return;
case "RightDragArea":
return;
}
if (delta.magnitude < 5f)
{
DeckFrame inRetObject = null;
switch (GetSortTaget(UICamera.hoveredObject, out inRetObject))
{
case DropType.Sort:
DeckSort(inRetObject.Transform.gameObject, inDrop: false);
break;
case DropType.Add:
AddExec(inRetObject, inDrop: false);
break;
}
_isHighSpeedCheck = false;
}
else
{
_isHighSpeedCheck = true;
}
}
protected void DeckSort(GameObject inDropObject, bool inDrop)
{
bool flag = false;
if (inDropObject != null)
{
if (inDropObject.GetComponent<DeckSortDragDrop>() != null)
{
if (_sortExecTargetName != inDropObject.name)
{
flag = true;
if (DeckListMenuClass.DeckSort(inDropObject.name, base.name, ref _defaultPosition))
{
_defaultParentTransform = base.gameObject.transform.parent;
base.transform.parent = _deckListCamera.transform;
}
if (inDrop)
{
MoveReset();
}
else
{
base.transform.position = _deckListCamera.ScreenToWorldPoint(Input.mousePosition);
}
_sortExecTargetName = inDropObject.name;
}
}
else if (inDrop)
{
MoveReset();
}
}
else if (inDrop)
{
MoveReset();
}
_sortExecTargetName = string.Empty;
if (flag)
{
_isSortExecEvenOnce = true;
}
}
protected void AddExec(DeckFrame inAddObject, bool inDrop)
{
DeckListMenuClass.DeckSortAddLast(inAddObject);
_defaultParentTransform = base.gameObject.transform.parent;
_defaultPosition = base.transform.localPosition;
if (!inDrop)
{
base.transform.parent = _deckListCamera.transform;
base.transform.position = _deckListCamera.ScreenToWorldPoint(Input.mousePosition);
}
else
{
MoveReset();
}
_isSortExecEvenOnce = true;
}
protected DropType GetSortTaget(GameObject inDropObject, out DeckFrame inRetObject)
{
inRetObject = new DeckFrame();
if (inDropObject.GetComponent<DeckSortDragDrop>() != null)
{
string text = ((!(inDropObject.transform.position.x > _deckListCamera.ScreenToWorldPoint(Input.mousePosition).x)) ? (int.Parse(inDropObject.transform.name) + 1).ToString() : inDropObject.transform.name);
Transform transform = null;
for (int i = 0; i < DeckListMenuClass.DeckPageList.Count; i++)
{
transform = DeckListMenuClass.DeckPageList[i].transform.Find(text);
if (transform != null)
{
break;
}
}
if (text == base.gameObject.name)
{
return DropType.None;
}
if (transform == null || transform.GetComponent<DeckSortDragDrop>() == null)
{
inRetObject.Transform = base.gameObject.transform;
inRetObject.DeckId = DeckListMenuClass.GetDeckNoFromGameObject(inRetObject.Transform.gameObject);
return DropType.Add;
}
inRetObject.Transform = transform.gameObject.transform;
inRetObject.DeckId = DeckListMenuClass.GetDeckNoFromGameObject(inRetObject.Transform.gameObject);
return DropType.Sort;
}
return DropType.None;
}
protected void CurrentTouchPositionSort(bool isDrop)
{
DeckFrame inRetObject = new DeckFrame();
GameObject gameObject = null;
BetterList<UICamera.DepthEntry> hitsList = UICamera.GetHitsList();
for (int i = 0; i < hitsList.buffer.Length; i++)
{
if (hitsList.buffer[i].go != null && (bool)hitsList.buffer[i].go.GetComponent<DeckSortDragDrop>())
{
gameObject = hitsList[i].go;
break;
}
}
if (gameObject != null)
{
switch (GetSortTaget(gameObject, out inRetObject))
{
case DropType.Sort:
DeckSort(inRetObject.Transform.gameObject, isDrop);
break;
case DropType.Add:
AddExec(inRetObject, isDrop);
break;
default:
DeckSort(null, isDrop);
break;
}
}
else
{
DeckSort(null, isDrop);
}
}
public void SortAnimeComplete()
{
base.gameObject.GetComponent<BoxCollider>().enabled = true;
}
protected void MoveReset()
{
mParent = _defaultParentTransform;
base.transform.SetParent(_defaultParentTransform);
base.transform.localPosition = _defaultPosition;
base.gameObject.GetComponent<DeckUI>().UpdateUIAlpha(1f);
base.transform.gameObject.GetComponent<BoxCollider>().enabled = true;
}
private void OnApplicationPause(bool paused)
{
if (_isPress && paused)
{
OnPress(isPressed: false);
StopDragging(UICamera.hoveredObject);
mPressed = false;
}
}
private void PageChangeUpdate()
{
BetterList<UICamera.DepthEntry> hitsList = UICamera.GetHitsList();
for (int i = 0; i < hitsList.buffer.Length; i++)
{
if (!(hitsList.buffer[i].go != null))
{
continue;
}
if (hitsList.buffer[i].go.name == "LeftDragArea")
{
if (_pageChangeIntervalTime > 0.75f)
{
DeckListMenuClass.PrevPage();
_pageChangeIntervalTime = 0f;
}
break;
}
if (hitsList.buffer[i].go.name == "RightDragArea")
{
if (_pageChangeIntervalTime > 0.75f)
{
DeckListMenuClass.NextPage();
_pageChangeIntervalTime = 0f;
}
break;
}
}
}
private bool IsSortDrag()
{
if (DeckListMenuClass.IsSortDragging && DeckListMenuClass.SortDragObject == base.gameObject)
{
return true;
}
return false;
}
private void SetDragStatus(bool isDrag)
{
if (isDrag)
{
DeckListMenuClass.IsSortDragging = true;
DeckListMenuClass.SortDragObject = base.gameObject;
}
else
{
DeckListMenuClass.IsSortDragging = false;
DeckListMenuClass.SortDragObject = null;
}
}
}