Files
SVSimServer/SVSim.BattleEngine/Engine/DeckIntroductionCopyDialog.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

148 lines
3.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using Wizard;
using Wizard.DeckCardEdit;
using Wizard.Dialog.Setting;
public class DeckIntroductionCopyDialog : MonoBehaviour
{
private const float GRID_Y_WITH_MY_ROTATION = -15f;
private const float HINT_Y_WITH_MY_ROTATION = 53f;
[SerializeField]
private UILabel _labelCopyConfirm;
[SerializeField]
private UILabel _labelHint;
[SerializeField]
private ItemToggle _copyToMyRotation;
[SerializeField]
private ItemToggle _premium;
[SerializeField]
private ItemToggle _prize;
[SerializeField]
private UIGrid _grid;
public bool IsMyRotationDeck;
public bool IsResurgentToMyRotationDeck;
private bool _isRotationPeriod;
public bool IsCopyToMyRotation
{
get
{
if (!IsMyRotationDeck)
{
if (DisplayCopyToMyRotation)
{
return _copyToMyRotation.GetValue();
}
return false;
}
return true;
}
}
public string LabelCopyConfirm
{
set
{
_labelCopyConfirm.text = value;
}
}
public string LabelHint
{
set
{
_labelHint.text = value;
}
}
private bool DisplayCopyToMyRotation
{
get
{
if (Data.MyRotationAllInfo.IsWithinCopyDeckIntroductionPeriod && !IsMyRotationDeck)
{
return !IsDisableMyRotation;
}
return false;
}
}
public bool IsDisableMyRotation { get; set; }
private KeyValuePair<string, int> MyRotationSaveDataKey
{
get
{
if (!_isRotationPeriod)
{
return PlayerPrefsWrapper.DECK_INTRO_IS_MYROTATION_COPY_NOT_EQUAL_PERIOD;
}
return PlayerPrefsWrapper.DECK_INTRO_IS_MYROTATION_COPY_EQUAL_PERIOD;
}
}
public void Initialize(bool isRotationPeriod)
{
_isRotationPeriod = isRotationPeriod;
}
private void Start()
{
if (IsResurgentToMyRotationDeck)
{
_copyToMyRotation.gameObject.SetActive(value: false);
_copyToMyRotation.SetValue(value: false);
_copyToMyRotation.SetActive_SeparatorLine(isActive: false);
}
else
{
_copyToMyRotation.gameObject.SetActive(DisplayCopyToMyRotation);
_copyToMyRotation.SetValue(DisplayCopyToMyRotation);
_copyToMyRotation.SetActive_SeparatorLine(isActive: true);
_copyToMyRotation.SetValue(PlayerPrefsWrapper.GetBool(MyRotationSaveDataKey));
_copyToMyRotation.AddChangeCallback(delegate
{
PlayerPrefsWrapper.SetValue(MyRotationSaveDataKey, _copyToMyRotation.GetValue() ? 1 : 0);
});
if (DisplayCopyToMyRotation)
{
ChangeY(_grid.transform, -15f);
ChangeY(_labelHint.transform, 53f);
}
}
ItemToggle itemPremium = _premium;
itemPremium.SetValue(Data.Load.data._userConfig.IsFoilPreferred);
itemPremium.AddChangeCallback(delegate
{
DeckCardEditUI.SendConfigUpdateFoilPreferred(itemPremium.GetValue());
});
itemPremium.SetActive_SeparatorLine(isActive: true);
ItemToggle itemPrize = _prize;
itemPrize.SetValue(Data.Load.data._userConfig.IsPrizePreferred);
itemPrize.AddChangeCallback(delegate
{
DeckCardEditUI.SendConfigUpdatePrizePreferred(itemPrize.GetValue());
});
itemPrize.SetActive_SeparatorLine(isActive: true);
_grid.Reposition();
}
private static void ChangeY(Transform trans, float y)
{
Vector3 localPosition = trans.localPosition;
localPosition.y = y;
trans.localPosition = localPosition;
}
}