Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
553 lines
18 KiB
C#
553 lines
18 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.UI.Common;
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using Wizard.UI.Profile;
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public class DeckIntroduction : MonoBehaviour
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{
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private const int MAX_WIDTH_ANNOTATION_LABEL = 210;
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private const Format DEFAULT_FORMAT = Format.Rotation;
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private static readonly Vector2 FORMAT_CHANGE_UI_POSITION = new Vector2(-466f, 246f);
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private static readonly Dictionary<Format, FormatChangeUI.FormatCategory> FORMAT_TO_FORMAT_CATEGORY = new Dictionary<Format, FormatChangeUI.FormatCategory>
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{
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{
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Format.Rotation,
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FormatChangeUI.FormatCategory.Rotation
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},
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{
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Format.Unlimited,
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FormatChangeUI.FormatCategory.Unlimited
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},
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{
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Format.Crossover,
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FormatChangeUI.FormatCategory.Crossover
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}
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};
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[SerializeField]
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private TabList _tabList;
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[SerializeField]
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private UISprite _classIcon;
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[SerializeField]
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private UITexture _classCharaTexture;
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[SerializeField]
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private UILabel _className;
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[SerializeField]
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private UITexture _classBG;
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private Format _formatState;
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[SerializeField]
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private UILabel _labelAnnotation;
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private UIAtlas _classIconAtlas;
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private List<string> _resourceList = new List<string>();
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private List<string> _loadTopCardAssetList = new List<string>();
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private List<string> _loadCardAssetList;
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private List<DeckIntroductionItem> _deckIntroductionItem = new List<DeckIntroductionItem>();
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[SerializeField]
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private GameObject _dialogAttachRoot;
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[SerializeField]
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private GameObject _deckViewPrefab;
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[SerializeField]
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private GameObject _cardDetailPrefab;
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[SerializeField]
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private GameObject _introductionItemPrefab;
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[SerializeField]
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private UIGrid _deckListGrid;
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[SerializeField]
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private UIScrollView _scrollView;
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[SerializeField]
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private GameObject _confirmLabelForRotation;
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private DialogBase _dialog;
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private DeckIntroductionTask _introductionTask;
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private GameObject _deckViewObj;
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private UICardList _cardList;
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private GameObject _cardDetailObj;
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private CardDetailUI _cardDetail;
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private CardBasePrm.ClanType _classType = CardBasePrm.ClanType.NONE;
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private bool _isUpdateDeckList = true;
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private FormatChangeUI _formatChangeUI;
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private Vector3 _anotationLabelDefaultPosition;
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private int _seriesId;
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public const int LATEST_SERIES_ID = -1;
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public static void Create(GameObject prefab, GameObject parent, int seriesId = -1, Format format = Format.Max)
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{
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GameObject obj = NGUITools.AddChild(parent, prefab);
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DeckIntroduction component = obj.GetComponent<DeckIntroduction>();
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component.SetSeriesId(seriesId);
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component._formatState = format;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.AddButton(DialogBase.ButtonType.Gray, isReflect: false, Data.SystemText.Get("OtherTop_0065"));
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dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_DECIDE;
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dialogBase.isNotCloseWindowButton1 = true;
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dialogBase.onPushButton1 = component.CreateSelectSeriesIdDialog;
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dialogBase.AddButton(DialogBase.ButtonType.Close);
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dialogBase.TitleOnOff(flag: false);
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dialogBase.CloseOnOff(flag: false);
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dialogBase.SetSize(DialogBase.Size.XL);
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dialogBase.OnClose = (Action)Delegate.Combine(dialogBase.OnClose, (Action)delegate
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{
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UnityEngine.Object.Destroy(obj);
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});
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dialogBase.SetObj(component._dialogAttachRoot);
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component._dialog = dialogBase;
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dialogBase.gameObject.SetActive(value: false);
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}
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private void SetSeriesId(int seriesId)
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{
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_seriesId = seriesId;
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}
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private IEnumerator Start()
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{
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_anotationLabelDefaultPosition = _labelAnnotation.transform.localPosition;
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yield return LoadAtlas();
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yield return StartCoroutine(StartDeckIntroductionTask());
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SetSeriesId(_introductionTask.DisplaySeriesId);
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yield return LoadResource();
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_dialog.gameObject.SetActive(value: true);
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if (_formatState == Format.Max)
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{
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_formatState = _introductionTask.DisplayFormat;
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}
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InitFormatBtn(_formatState);
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InitClassTab(_introductionTask);
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}
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private void OnDestroy()
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{
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ReleaseResource();
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}
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private IEnumerator StartDeckIntroductionTask()
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{
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_introductionTask = new DeckIntroductionTask();
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if (_seriesId != -1)
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{
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_introductionTask.SetParameter(_seriesId);
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}
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bool isSuccess = false;
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yield return StartCoroutine(Toolbox.NetworkManager.Connect(_introductionTask, delegate
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{
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isSuccess = true;
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}));
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while (!isSuccess)
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{
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yield return null;
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}
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}
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private void ReleaseResource()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_resourceList);
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_resourceList.Clear();
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RemoveTopCardResource();
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}
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private IEnumerator LoadAtlas()
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{
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string sceneAssetPath = UIManager.GetInstance().GetSceneAssetPath(UIAtlasManager.AssetBundleNames.Profile, null);
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_resourceList.Add(sceneAssetPath);
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetAsync(sceneAssetPath, null));
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sceneAssetPath = UIManager.GetInstance().GetSceneAssetPath(UIAtlasManager.AssetBundleNames.Profile, null, isload: true);
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_classIconAtlas = Toolbox.ResourcesManager.LoadObject<GameObject>(sceneAssetPath).GetComponent<UIAtlas>();
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}
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private static string GetClassBGPath(CardBasePrm.ClanType classType, bool isFetch)
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{
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int num = (int)classType;
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return Toolbox.ResourcesManager.GetAssetTypePath("bg_deck_info_" + num.ToString("00"), ResourcesManager.AssetLoadPathType.Background, isFetch);
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}
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private string GetClassCharaPath(CardBasePrm.ClanType classType, bool isFetch)
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{
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string charaTexName = ClassPage.GetCharaTexName(GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId((int)classType, isCurrentChara: false)
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.skin_id);
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return Toolbox.ResourcesManager.GetAssetTypePath(charaTexName, ResourcesManager.AssetLoadPathType.ClassCharaProfile, isFetch);
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}
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private IEnumerator LoadResource()
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{
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List<string> loadList = new List<string>();
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int num = 9;
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for (int i = 1; i < num; i++)
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{
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loadList.Add(GetClassCharaPath((CardBasePrm.ClanType)i, isFetch: false));
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loadList.Add(GetClassBGPath((CardBasePrm.ClanType)i, isFetch: false));
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}
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadList, null));
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_resourceList.AddRange(loadList);
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}
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private IEnumerator LoadTopCardResource(CardBasePrm.ClanType classType, Action<CardBasePrm.ClanType> onFinish)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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List<string> tempLoadList = new List<string>(_loadTopCardAssetList);
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_loadTopCardAssetList.Clear();
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for (int i = 0; i < _introductionTask._result.Count; i++)
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{
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DeckIntroductionTask.IntroductionData introductionData = _introductionTask._result[i];
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string cardMaterialPath = DeckIntroductionItem.GetCardMaterialPath(introductionData.TopCardId);
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if (introductionData.Deck.Format == _formatState && introductionData.Deck.GetDeckClassID() == (int)classType && !_loadTopCardAssetList.Contains(cardMaterialPath))
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{
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_loadTopCardAssetList.Add(cardMaterialPath);
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}
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}
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadTopCardAssetList, null));
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Toolbox.ResourcesManager.RemoveAssetGroup(tempLoadList);
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onFinish.Call(classType);
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UIManager.GetInstance().closeInSceneCenterLoading();
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}
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private void RemoveTopCardResource()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadTopCardAssetList);
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_loadTopCardAssetList.Clear();
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}
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private void InitClassTab(DeckIntroductionTask task)
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{
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_classIcon.atlas = _classIconAtlas;
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int num = 9;
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CardBasePrm.ClanType clanType = CardBasePrm.ClanType.NONE;
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for (int i = 1; i < num; i++)
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{
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CardBasePrm.ClanType classType = (CardBasePrm.ClanType)i;
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Tab tab = _tabList.AddTab(delegate
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{
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ChangePage(classType);
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}, "class_tab_" + i.ToString("00"));
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if (task.IsExistClass(classType, _formatState))
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{
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if (clanType == CardBasePrm.ClanType.NONE)
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{
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clanType = classType;
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}
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}
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else
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{
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_tabList.SetTabToGrayByIndex(i - 1, disable: true);
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}
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tab.name = "Class_" + i + "(Clone)";
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}
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_tabList.Reset();
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_tabList.SelectTabByIndex((int)(clanType - 1), isForceSet: true);
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}
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private bool NeedResurgentConfirmLabel()
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{
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if ((_seriesId == 34 || _seriesId == 33 || _seriesId == 9) && _formatState == Format.Rotation)
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{
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return true;
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}
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return false;
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}
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private void ChangePage(CardBasePrm.ClanType classType)
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{
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if (_classType == classType && !_isUpdateDeckList)
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{
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return;
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}
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_classType = classType;
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_isUpdateDeckList = false;
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ClassCharacterMasterData charaPrmByClassId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId((int)classType, isCurrentChara: false);
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_className.text = charaPrmByClassId._className;
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ClassCharaPrm.SetClassLabelSetting(_className, classType);
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_classCharaTexture.mainTexture = Toolbox.ResourcesManager.LoadObject(GetClassCharaPath(classType, isFetch: true)) as Texture;
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_classBG.mainTexture = Toolbox.ResourcesManager.LoadObject(GetClassBGPath(classType, isFetch: true)) as Texture;
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_confirmLabelForRotation.SetActive(NeedResurgentConfirmLabel());
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_labelAnnotation.transform.localPosition = _anotationLabelDefaultPosition;
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string value;
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if (IsNotCopyToUnlimited(classType) && _formatState == Format.Rotation)
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{
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_labelAnnotation.gameObject.SetActive(value: false);
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}
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else if (_introductionTask.AlternativeFormatAndSeries != null && _introductionTask.AlternativeFormatAndSeries.TryGetValue(_formatState, out value))
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{
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_labelAnnotation.gameObject.SetActive(value: true);
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SetAnnotationText(value);
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if (NeedResurgentConfirmLabel())
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{
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_labelAnnotation.transform.localPosition = new Vector3(_anotationLabelDefaultPosition.x, 209f, _anotationLabelDefaultPosition.z);
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}
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}
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else
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{
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_labelAnnotation.gameObject.SetActive(value: false);
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}
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StartCoroutine(LoadTopCardResource(classType, InitDeckList));
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}
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private bool IsNotCopyToUnlimited(CardBasePrm.ClanType classType)
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{
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for (int i = 0; i < _introductionTask._result.Count; i++)
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{
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DeckData deck = _introductionTask._result[i].Deck;
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if (deck.HasResurgentCard() && deck.IsOutOfRotationFormat && deck.GetDeckClassID() == (int)classType)
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{
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return true;
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}
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}
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return false;
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}
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private void InitDeckList(CardBasePrm.ClanType classType)
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{
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for (int i = 0; i < _deckIntroductionItem.Count; i++)
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{
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_deckIntroductionItem[i].gameObject.SetActive(value: false);
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}
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List<DeckIntroductionTask.IntroductionData> list = new List<DeckIntroductionTask.IntroductionData>();
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for (int j = 0; j < _introductionTask._result.Count; j++)
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{
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DeckIntroductionTask.IntroductionData introductionData = _introductionTask._result[j];
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if (introductionData.Deck.GetDeckClassID() == (int)classType && introductionData.Deck.Format == _formatState)
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{
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list.Add(introductionData);
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}
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}
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for (int k = 0; k < list.Count; k++)
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{
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DeckIntroductionItem deckIntroductionItem = null;
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if (k < _deckIntroductionItem.Count)
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{
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deckIntroductionItem = _deckIntroductionItem[k];
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deckIntroductionItem.gameObject.SetActive(value: true);
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}
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else
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{
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deckIntroductionItem = NGUITools.AddChild(_deckListGrid.gameObject, _introductionItemPrefab).GetComponent<DeckIntroductionItem>();
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_deckIntroductionItem.Add(deckIntroductionItem);
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}
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deckIntroductionItem.Initialize(list[k]);
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deckIntroductionItem.OnClick = delegate(DeckIntroductionTask.IntroductionData data)
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{
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OnClickDeck(data);
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};
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}
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_deckListGrid.Reposition();
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_scrollView.ResetPosition();
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}
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private void InitFormatBtn(Format format)
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{
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_formatState = format;
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FormatChangeUI.FormatCategory defaultFormatCategory = FORMAT_TO_FORMAT_CATEGORY[_formatState];
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FormatChangeUI.FormatCategory anotherFormatCategory = (_introductionTask.IsExistFormat(Format.Crossover) ? FORMAT_TO_FORMAT_CATEGORY[Format.Crossover] : FormatChangeUI.FormatCategory.Invalid);
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_formatChangeUI = FormatChangeUI.Create(defaultFormatCategory, anotherFormatCategory, OnClickFormatBtn);
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_formatChangeUI.ShowOldRotationIcon();
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_dialog.SetObj(_formatChangeUI.gameObject, FORMAT_CHANGE_UI_POSITION);
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}
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private void SetAnnotationText(string serieasName)
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{
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_labelAnnotation.overflowMethod = UILabel.Overflow.ResizeFreely;
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_labelAnnotation.text = Data.SystemText.Get("OtherTop_0068", serieasName);
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_labelAnnotation.ProcessText();
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if (_labelAnnotation.width > 210)
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{
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_labelAnnotation.overflowMethod = UILabel.Overflow.ShrinkContent;
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_labelAnnotation.width = 210;
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}
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}
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private void OnClickDeck(DeckIntroductionTask.IntroductionData data)
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{
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ShowDeckView(data.Deck);
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}
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private void ShowDeckView(DeckData deck)
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{
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string text = "Detail";
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if (_cardDetailObj == null)
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{
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_cardDetailObj = NGUITools.AddChild(base.gameObject, _cardDetailPrefab);
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_cardDetail = _cardDetailObj.GetComponent<CardDetailUI>();
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_cardDetail.Initialize(LayerMask.NameToLayer(text), CardMaster.CardMasterId.Default);
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_cardDetailObj.SetActive(value: false);
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}
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if (_deckViewObj == null)
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{
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_deckViewObj = UnityEngine.Object.Instantiate(_deckViewPrefab);
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_cardList = _deckViewObj.GetComponent<UICardList>();
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_cardList.Init(base.gameObject, _cardDetail, null, OnCloseDeckView, text, in_DetailCameraUse: true, null, 40);
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_deckViewObj.SetActive(value: false);
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}
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_scrollView.DisableSpring();
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UIManager.GetInstance().createInSceneCenterLoading();
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StartCoroutine(CardLoadCoroutine(deck));
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}
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private IEnumerator CardLoadCoroutine(DeckData deck)
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{
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IList<int> cardIdList = deck.GetCardIdList();
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_cardList.RemoveData();
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_loadCardAssetList = _cardList.GetLoadFileList(cardIdList as List<int>);
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadCardAssetList, null));
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_cardList.IsEnableMyRotationDisplay = false;
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_cardList.IsConventionDeckIntroduction = true;
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_cardList.SetDeck(deck, null);
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if (deck.Format == Format.Rotation)
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{
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_cardList.SetFormatIcon("icon_rotation_s");
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}
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_cardList.UpdateShortageRedEther();
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_cardList.SetShortageCardVisible(_cardList.IsEnableShortageCardVisible);
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_cardList.SetActiveDeckIntroductionObj(isActive: true);
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yield return null;
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_dialog.SetDisp(inDisp: false);
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_deckViewObj.SetActive(value: true);
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UIManager.GetInstance().closeInSceneCenterLoading();
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}
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private void OnCloseDeckView()
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{
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_dialog.SetDisp(inDisp: true);
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_deckViewObj.SetActive(value: false);
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_scrollView.UpdatePosition();
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if (_loadCardAssetList != null)
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadCardAssetList);
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_loadCardAssetList.Clear();
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}
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}
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private void CreateSelectSeriesIdDialog()
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{
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int prevSeriesId = _seriesId;
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List<int> seriesIdList = _introductionTask.ResultDeckSeriesIdList;
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_ = _introductionTask.ResultDeckSeriesNameList;
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seriesIdList.IndexOf(_seriesId);
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DialogBase dialogBase = DeckIntroductionPeriodSelectDialog.Create(_seriesId, _introductionTask, delegate(int newId)
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{
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_seriesId = newId;
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});
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int num = _dialogAttachRoot.GetComponentInChildren<UIPanel>().depth + 5;
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dialogBase.SetPanelDepth(num);
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dialogBase.InsideObject.GetComponent<UIPanel>().depth = num + 1;
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UIPanel[] componentsInChildren = dialogBase.InsideObject.GetComponentsInChildren<UIPanel>();
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for (int num2 = 0; num2 < componentsInChildren.Length; num2++)
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{
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componentsInChildren[num2].depth += num + 2;
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}
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dialogBase.SetTitleLabel(Data.SystemText.Get("OtherTop_0066"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.DecisionBtn);
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dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_DECIDE;
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dialogBase.onPushButton1 = delegate
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{
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if (_seriesId != prevSeriesId)
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{
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StartCoroutine(ChangeDeckIntroductionSeries());
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}
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};
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dialogBase.onCloseWithoutSelect = delegate
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{
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_seriesId = prevSeriesId;
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};
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}
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private IEnumerator ChangeDeckIntroductionSeries()
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{
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yield return StartCoroutine(StartDeckIntroductionTask());
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UpdateFormatChangeUI();
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UpdateClassTab();
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}
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private void UpdateClassTab()
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{
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_isUpdateDeckList = true;
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CardBasePrm.ClanType clanType = CardBasePrm.ClanType.NONE;
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for (int i = 1; i < 9; i++)
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{
|
|
CardBasePrm.ClanType clanType2 = (CardBasePrm.ClanType)i;
|
|
if (_introductionTask.IsExistClass(clanType2, _formatState))
|
|
{
|
|
if (clanType == CardBasePrm.ClanType.NONE)
|
|
{
|
|
clanType = clanType2;
|
|
}
|
|
_tabList.SetTabToGrayByIndex(i - 1, disable: false);
|
|
}
|
|
else
|
|
{
|
|
_tabList.SetTabToGrayByIndex(i - 1, disable: true);
|
|
}
|
|
}
|
|
_tabList.Reset();
|
|
_tabList.SelectTabByIndex((int)(clanType - 1), isForceSet: true);
|
|
}
|
|
|
|
private void OnClickFormatBtn(FormatChangeUI.FormatCategory formatCategory)
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
|
|
Format key = FORMAT_TO_FORMAT_CATEGORY.First((KeyValuePair<Format, FormatChangeUI.FormatCategory> data) => data.Value == formatCategory).Key;
|
|
if (_formatState != key)
|
|
{
|
|
_formatState = key;
|
|
UpdateClassTab();
|
|
}
|
|
}
|
|
|
|
private void UpdateFormatChangeUI()
|
|
{
|
|
bool flag = _introductionTask.IsExistFormat(Format.Rotation);
|
|
bool flag2 = _introductionTask.IsExistFormat(Format.Unlimited);
|
|
bool flag3 = _introductionTask.IsExistFormat(Format.Crossover);
|
|
_formatChangeUI.SetEnableFormatButton(FORMAT_TO_FORMAT_CATEGORY[Format.Rotation], flag);
|
|
_formatChangeUI.SetEnableFormatButton(FORMAT_TO_FORMAT_CATEGORY[Format.Unlimited], flag2);
|
|
_formatChangeUI.UpdateAnotherFormatButton(flag3 ? FORMAT_TO_FORMAT_CATEGORY[Format.Crossover] : FormatChangeUI.FormatCategory.Invalid);
|
|
if (_formatState == Format.Crossover && !flag3)
|
|
{
|
|
_formatState = Format.Rotation;
|
|
}
|
|
if (!flag)
|
|
{
|
|
_formatState = Format.Unlimited;
|
|
}
|
|
else if (!flag2)
|
|
{
|
|
_formatState = Format.Rotation;
|
|
}
|
|
_formatChangeUI.ChangeFormat(FORMAT_TO_FORMAT_CATEGORY[_formatState]);
|
|
}
|
|
}
|