Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
11 lines
184 B
C#
11 lines
184 B
C#
using UnityEngine;
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public class DeckFrame
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{
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public int DeckId { get; set; }
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public Transform Transform { get; set; }
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public Vector3 TweenTargetPosition { get; set; }
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}
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