Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

130 lines
3.0 KiB
C#

using System;
using System.Diagnostics;
using UnityEngine;
using Wizard;
public static class Debug
{
public static bool isDebugBuild => UnityEngine.Debug.isDebugBuild;
[Conditional("CYG_DEBUG")]
public static void Assert(bool condition)
{
}
[Conditional("CYG_DEBUG")]
public static void Assert(bool condition, string message)
{
}
[Conditional("CYG_DEBUG")]
public static void Assert(bool condition, string format, params object[] args)
{
}
[Conditional("CYG_DEBUG")]
public static void Break()
{
}
[Conditional("CYG_DEBUG")]
public static void ClearDeveloperConsole()
{
}
[Conditional("CYG_DEBUG")]
public static void DrawLine(Vector3 start, Vector3 end)
{
}
[Conditional("CYG_DEBUG")]
public static void DrawLine(Vector3 start, Vector3 end, Color color)
{
}
[Conditional("CYG_DEBUG")]
public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration)
{
}
[Conditional("CYG_DEBUG")]
public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration, bool depthTest)
{
}
[Conditional("CYG_DEBUG")]
public static void DrawRay(Vector3 start, Vector3 dir)
{
}
[Conditional("CYG_DEBUG")]
public static void DrawRay(Vector3 start, Vector3 dir, Color color)
{
}
[Conditional("CYG_DEBUG")]
public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration)
{
}
[Conditional("CYG_DEBUG")]
public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration, bool depthTest)
{
}
[Conditional("CYG_DEBUG")]
public static void Log(object message, UnityEngine.Object context = null)
{
}
[Conditional("CYG_DEBUG")]
public static void LogFormat(string format, params object[] args)
{
}
[Conditional("CYG_DEBUG")]
public static void LogFormat(UnityEngine.Object context, string format, params object[] args)
{
}
public static void LogError(object message, UnityEngine.Object context = null)
{
LocalLog.AccumulateTraceLog(message.ToString());
}
public static void LogErrorFormat(string format, params object[] args)
{
LocalLog.AccumulateTraceLog(format.ToString());
}
public static void LogErrorFormat(UnityEngine.Object context, string format, params object[] args)
{
LocalLog.AccumulateTraceLog(context.ToString() + "Context:" + context.ToString() + "Params:" + args.ToString());
}
public static void LogException(Exception exception)
{
LocalLog.AccumulateTraceLog(exception.ToString());
}
public static void LogException(Exception exception, UnityEngine.Object context)
{
LocalLog.AccumulateTraceLog(exception.ToString() + "Context:" + context.ToString());
}
[Conditional("CYG_DEBUG")]
public static void LogWarning(object message, UnityEngine.Object context = null)
{
}
[Conditional("CYG_DEBUG")]
public static void LogWarningFormat(string format, params object[] args)
{
}
[Conditional("CYG_DEBUG")]
public static void LogWarningFormat(UnityEngine.Object context, string format, params object[] args)
{
}
}