Files
SVSimServer/SVSim.BattleEngine/Engine/DamageModifier.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

39 lines
819 B
C#

using System.Collections.Generic;
public class DamageModifier
{
public List<string> DamageType { get; protected set; }
public List<CardBasePrm.ClanType> DamageClan { get; protected set; }
public bool IsUseClass { get; protected set; }
public int OrderCount { get; protected set; }
public virtual int Calc(int damage)
{
return 0;
}
public bool IsEffective(string damageType, CardBasePrm.ClanType damageClan, bool isUseClass)
{
if (isUseClass != IsUseClass)
{
return false;
}
if (IsUseClass)
{
if (DamageType.Contains(damageType) || DamageType.Contains("_OPT_NULL_"))
{
if (!DamageClan.Contains(damageClan))
{
return DamageClan.Contains(CardBasePrm.ClanType.NONE);
}
return true;
}
return false;
}
return true;
}
}