Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
24 lines
482 B
C#
24 lines
482 B
C#
public class DamageCardParameterModifier : TurnAndIntValue, ICardLifeModifier
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{
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public int Damage => base.Value;
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public bool IsClearBeforeModifier => false;
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public bool IsChangeMaxLife => false;
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public DamageCardParameterModifier(int damage, int turn, bool isSelfTurn)
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: base(damage, turn, isSelfTurn)
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{
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}
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public int CalcLife(int baseLife)
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{
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return baseLife - Damage;
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}
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public int CalcMaxLife(int baseMaxLife)
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{
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return baseMaxLife;
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}
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}
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