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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

66 lines
1.4 KiB
C#

using System.Threading;
namespace Cute;
public class Toolbox
{
private enum SYSTEM_INIT
{
SYSTEM_NOT_READY,
SYSTEM_READY
}
public static bool isLoadFromLocal;
public static bool isLoadLocalSound;
public static BootSystem BootSystem;
public static BootNetwork BootNetwork;
public static SceneManager SceneManager;
public static NetworkManager NetworkManager;
public static AssetManager AssetManager;
public static SavedataManager SavedataManager;
public static DeviceManager DeviceManager;
public static QualityManager QualityManager;
public static ResourcesManager ResourcesManager;
public static AudioManager AudioManager;
public static MovieManager MovieManager;
public static DebugManager DebugManager;
public static Mutex mute;
public static void Clear()
{
BootSystem = null;
BootNetwork = null;
SceneManager = null;
NetworkManager = null;
AssetManager = null;
SavedataManager = null;
DeviceManager = null;
QualityManager = null;
ResourcesManager = null;
AudioManager = null;
}
public static bool isFrameWorkLoaded()
{
if (BootSystem != null && BootNetwork != null && SceneManager != null && NetworkManager != null && AssetManager != null && SavedataManager != null && DeviceManager != null && QualityManager != null && ResourcesManager != null && AudioManager != null)
{
return true;
}
return false;
}
}