Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

94 lines
1.9 KiB
C#

using System.Collections;
using UnityEngine;
using Wizard;
namespace Cute;
public class BootNetwork : MonoBehaviour
{
public bool _autoSetup;
public static bool IsDoneLanguageSetting;
public bool IsDoneGameStartCheck { get; set; }
private void Awake()
{
Object.DontDestroyOnLoad(base.gameObject);
}
private IEnumerator Start()
{
while (Toolbox.BootSystem == null)
{
yield return 0;
}
while (Toolbox.NetworkManager == null)
{
yield return 0;
}
Toolbox.BootNetwork = this;
if (_autoSetup)
{
SetupNetwork();
}
SetupNetworkLanguage();
while (!IsDoneLanguageSetting)
{
yield return 0;
}
}
private void OnDestroy()
{
}
public void SetupNetwork()
{
if (!IsDoneGameStartCheck)
{
StartCoroutine(SetupNetworkCoroutine());
}
}
public void SetupNetworkLanguage()
{
string text = Toolbox.SavedataManager.GetString("LANG_SETTING");
if (text == "Jpn")
{
Toolbox.SavedataManager.DeleteKey("LANG_SETTING");
Toolbox.SavedataManager.DeleteKey("LANG_SOUND_SETTING");
text = "";
Toolbox.AssetManager.ClearAllAssetFile();
Toolbox.AssetManager.ClearAssetCacheAssetBundle();
}
if (string.IsNullOrEmpty(text))
{
CustomPreference.SetScemeMode(CustomPreference.eSchemeType.Https);
CustomPreference.SetApplicationServerURL("utoongaize.shadowverse.jp/shadowverse/");
}
else
{
IsDoneLanguageSetting = true;
}
}
private IEnumerator SetupNetworkCoroutine()
{
if (!IsDoneGameStartCheck)
{
yield return StartCoroutine(Toolbox.NetworkManager._certification.Login());
}
}
public IEnumerator SetupNetworkCertification()
{
SetupNetwork();
while (!IsDoneGameStartCheck)
{
yield return 0;
}
yield return StartCoroutine(Toolbox.AssetManager.InitializeManifest(null, Data.Load.data._userTutorial.tutorial_step != 100));
}
}