Files
SVSimServer/SVSim.BattleEngine/Engine/ConventionListPlate.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

60 lines
1.4 KiB
C#

using System;
using Cute;
using UnityEngine;
using Wizard;
public class ConventionListPlate : MonoBehaviour
{
private const string DECK_ENTRY_SPRITE = "btn_decklogin";
private const string GAME_START_SPRITE = "btn_competition";
[SerializeField]
private UIButton _button;
[SerializeField]
private UILabel _conventionName;
[SerializeField]
private UILabel _deckSetTimeLimit;
private ConventionInfo _conventionInfo;
public Action<ConventionInfo> OnSelect { get; set; }
private void Start()
{
_button.onClick.Add(new EventDelegate(delegate
{
OnClickConvention();
}));
}
public void Initialize(ConventionInfo convention)
{
_conventionInfo = convention;
_conventionName.text = convention.Name;
if (convention.Status == ConventionInfo.ConventionStatus.GameStart)
{
_deckSetTimeLimit.gameObject.SetActive(value: false);
_button.normalSprite = "btn_competition";
return;
}
_deckSetTimeLimit.gameObject.SetActive(value: true);
_deckSetTimeLimit.text = Data.SystemText.Get("Arena_0126", convention.DeckEntryLimitText);
_button.normalSprite = "btn_decklogin";
}
public void FadeOutHide()
{
FadeUtility.FadeOutObjectAndNonActive(_button.gameObject);
_button.enabled = false;
}
private void OnClickConvention()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
OnSelect.Call(_conventionInfo);
}
}